Activity

From Fulcrum MUSH Wiki
Jump to navigation Jump to search

Idling

When you connect to our MUSH the expectation is that you are here to roleplay, build, write or do something. If you want to connect to meet someone and you plan to idle until they get here, idle in a non-public IC location or use the +ooc command and set an idle message with the @idle command. For example: @idle me=AFK. If you are idling in an IC location, please keep in mind you are considered IC and actions can be taken for or against you.

It is against MUSH policy to fool the inactivity timeout mechanism by setting an automated timer on your MUSH client to execute commands on your behalf. This is forbidden in both OOC and IC areas.

We understand the need for a "keep alive" ping some NAT gateways require from the user, therefore use of IDLE (see help idle) through automatic timer on your client is not considered a violation of the rules stated above.

Vacation

This MUSH recognizes that a player may experience an extended leave such as summer break or a temporary work assignment. The use of the vacation attribute is highly encouraged if you will not be signing your character on for more than two weeks. Use of the Vacation Attribute will temporarily protect your character from Idle Nuke policies, but only as long as your vacation. The use of the Vacation Attribute is highly encouraged if you will not be signing your character on for more than two weeks AND less than 5 months. If you plan on being gone for 6 months or longer, please contact your Sphere Staff to make arrangements.

You set this attribute by typing:

xxxxx&vacation me=On vacation from starting until ending.
xxxxxExample: &vacation me=On vacation from May 20, 2012 until June 30, 2012

Idle Nuking

A character may be unapproved after 30 days of inactivity. If the PC does not have a valid &VACATION attribute set, then the character will be subject to @nuking after 60 days. Unstatted PC's will be @nuked after 30 days from the character's last sign on date.

Retirement

Sometimes a character doesn't work out. Sometimes a character's group doesn't stick around, leaving the character too far changed for comfort. Sometimes you play a character for three years, revitalizing again and again, but eventually hit a great end story. We recognize that this happens. If your character isn't working out or you have lost interest in it, you can retire the character. You will be able to take up to 35 percent of your total accrued XP to your next character. The final percentage you take will be determined by your Wizard, and will be dependent on how you acted OOCly as a player AND how you are writing your character out of the game. This XP can only be spent /after/ approval and will count towards your total XP on the new character.

On average you can expect 20 percent to transfer.

Alert your staffer of your intent to retire via +request

Then: +request Retirement Package=Please note my total XP from (retiring character) and place the percentage I can take on (new character).

Retirement by XP

Sometimes a character manages to stick it out over the course of years and gain a large amount of XP. As we consider ourselves a beginner to mid-level character game, we have implemented a cap on XP. When you reach 900 XP spent, you will eventually be asked to retire (sometimes it takes us a little while to notice). Please keep in mind, this is XP that you have spent NOT total XP.

You will be able to take up to 40 percent of your total accrued XP to your next character. The final percentage you take, will be determined by your Wizard, and will be dependent on how you acted OOCly as a player AND how you are writing your character out of the game. This XP can only be spent /after/ approval and will count towards your total XP on the new character.

On average, you can expect 30 percent to transfer.