Activity

From Fulcrum MUSH Wiki
Revision as of 13:13, 6 July 2021 by Fulcrumadmin (talk | contribs)
Jump to navigation Jump to search

Idling

Vacation

Idle Nuking

Retirement

Sometimes a character doesn't work out. Sometimes a character's group doesn't stick around, leaving the character too far changed for comfort. Sometimes you play a character for three years, revitalizing again and again, but eventually hit a great end story. We recognize that this happens. If your character isn't working out or you have lost interest in it, you can retire the character. You will be able to take up to 35 percent of your total accrued XP to your next character. The final percentage you take will be determined by your Wizard, and will be dependent on how you acted OOCly as a player AND how you are writing your character out of the game. This XP can only be spent /after/ approval and will count towards your total XP on the new character.

On average you can expect 20 percent to transfer.

Alert your staffer of your intent to retire via +srequest

Then: +myjob/create req/Retirement Package=Please note my total XP from (retiring character) and place the percentage I can take on (new character).

Retirement by XP

Sometimes a character manages to stick it out over the course of years and gain a large amount of XP. As we consider ourselves a beginner to mid-level character game, we have implemented a cap on XP. When you reach 900 XP spent, you will eventually be asked to retire (sometimes it takes us a little while to notice). Please keep in mind, this is XP that you have spent NOT total XP.

You will be able to take up to 40 percent of your total accrued XP to your next character. The final percentage you take, will be determined by your Wizard, and will be dependent on how you acted OOCly as a player AND how you are writing your character out of the game. This XP can only be spent /after/ approval and will count towards your total XP on the new character.

On average, you can expect 30 percent to transfer.