Difference between revisions of "Changeling-Specific House Rules"
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-0.5___Crafter, Panderer, Troubadour, Pandora. | -0.5___Crafter, Panderer, Troubadour, Pandora. | ||
− | MERITS | + | MERITS AND FLAWS |
− | +O.5___ | + | +O.5___Addiction, *Deranged, Vengeful, Weak-Willed, Guilt Wracked, Intolerance, Possessive, Oathbound, Psychic Vampire. |
+ | |||
+ | -0.5___ |
Revision as of 17:18, 11 December 2021
BANALITY
In Fulcrum we will not be using Banality as a detection method for other supernaturals. In other games where a hard number is ascribed to certain races this leaves too much room for abuse. Additionally, there is wide variation in personality, mental illness, and certain merits and flaws across races.
STANDARD BANALITY BY CHARACTER TYPE
1. Childling
2. Marauders
3. Wilder
4. Grump
5. Gaian Shifter, Tradition Mage
6. Mortal
7. Vampire with Conscience
8. Vampire with Conviction, Wraith, Wyrm Shifter, Nephandi
9. Technocrats, Weaver Shifter
10. Earthbound
NATURE ARCHTYPES
+0.5___Addict, Autocrat, Bravo, Capitalist, Conformist, Coward, Curmudgeon, Judge, Martyr, Masochist, Melancholic, Penitent, Sadist, Soldier, Traditionalist.
-0.5___Architect, Artiste, Eye of the Storm, Explorer, Futurist, Idealist, Visionary.
LEGACIES
+0.5___Bumpkin, Regent, Beast, Ringleader.
-0.5___Crafter, Panderer, Troubadour, Pandora.
MERITS AND FLAWS
+O.5___Addiction, *Deranged, Vengeful, Weak-Willed, Guilt Wracked, Intolerance, Possessive, Oathbound, Psychic Vampire.
-0.5___