Difference between revisions of "Changeling-Specific House Rules"

From Fulcrum MUSH Wiki
Jump to navigation Jump to search
(Created page with "'''BANALITY''' In Fulcrum we will not be using Banality as a detection method for other supernaturals. In other games where a hard number is ascribed to certain races this l...")
 
Line 6: Line 6:
  
 
1.  Childling
 
1.  Childling
 +
 
2.  Marauders
 
2.  Marauders
 +
 
3.  Wilder
 
3.  Wilder
 +
 
4.  Grump
 
4.  Grump
 +
 
5.  Gaian Shifter, Tradition Mage
 
5.  Gaian Shifter, Tradition Mage
 +
 
6.  Mortal
 
6.  Mortal
7.  Vampire with Conscience,
+
 
 +
7.  Vampire with Conscience
 +
 
 
8.  Vampire with Conviction, Wraith, Wyrm Shifter, Nephandi  
 
8.  Vampire with Conviction, Wraith, Wyrm Shifter, Nephandi  
 +
 
9.  Technocrats, Weaver Shifter
 
9.  Technocrats, Weaver Shifter
 +
 
10. Earthbound
 
10. Earthbound

Revision as of 16:20, 11 December 2021

BANALITY

In Fulcrum we will not be using Banality as a detection method for other supernaturals. In other games where a hard number is ascribed to certain races this leaves too much room for abuse. Additionally, there is wide variation in personality, mental illness, and certain merits and flaws across races.

STANDARD BANALITY BY CHARACTER TYPE

1. Childling

2. Marauders

3. Wilder

4. Grump

5. Gaian Shifter, Tradition Mage

6. Mortal

7. Vampire with Conscience

8. Vampire with Conviction, Wraith, Wyrm Shifter, Nephandi

9. Technocrats, Weaver Shifter

10. Earthbound