Difference between revisions of "XP"
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===XP Costs For All=== | ===XP Costs For All=== | ||
− | Almost all traits require XP to raise, typically dependent on your current rating (CR) of that trait. XP costs | + | Almost all traits require XP to raise, typically dependent on your current rating (CR) of that trait. XP costs are not negotiable. |
There is no minimal wait time for XP spends to be approved or processed. Sphere Wizards can decide the wait time based on any number of factors they feel are relevant. | There is no minimal wait time for XP spends to be approved or processed. Sphere Wizards can decide the wait time based on any number of factors they feel are relevant. |
Revision as of 02:53, 3 March 2022
All requests to spend XP to increase traits should be submitted using the following method:
+xpspend Spend Value=Reason
Spends should state the trait and level you're requesting and Value the level you are buying it up to
Reason should explain why and how you are learning it.
XP Accrual
On Fulcrum, every Sunday all approved characters that have connected in the previous week who have less than 100 xp will receive a 2 XP 'drip'. In addition to this, you can vote your fellow players, each +vote is initially worth .1 XP: the value slowly reduces, based on the number of votes they have already received that week.
+Recc's are another way to receive XP. Staff can +recc you for involvement in their plots. Players can +recc you for a scene they feel was impactful.
XP Costs For All
Almost all traits require XP to raise, typically dependent on your current rating (CR) of that trait. XP costs are not negotiable.
There is no minimal wait time for XP spends to be approved or processed. Sphere Wizards can decide the wait time based on any number of factors they feel are relevant.
Attribute | CR x 4 |
New Ability | 3 |
Ability | CR x 2 |
Willpower | CR x 1 |
The number of traits you may raise at one time is limited to 4. Of those spends, only one may be a sphere-specific trait.
Only one XP spend is allowed per +xpspend.
Merits and Flaws
Post character creation, merits and flaws can not be bought. However, they can be earned with your Sphere Wizard's permission through story. When they are earned in story, there is no cost for either merit or flaw.
Backgrounds
Players can not purchase backgrounds post character creation save for some very specific sphere related backgrounds. Backgrounds however, can be earned or lost at no cost of XP as determined by your Sphere Wizard.
Mage Specific XP Costs
New Sphere | 10 |
Affinity Sphere | CR x 7 |
Other Sphere | CR x 8 |
Arete | CR x 8 - Mage Wizard discretion only |
Raising your Arete is strictly at the decision of the Mage Wizard. Please do not submit for Seekings or XP Spends regarding your Arete. Part of Mage is your Avatar pushing you out of your comfort zone, sometimes with your characters awareness and sometimes not. Here on Fulcrum, if it is time for you to raise your Arete, the Mage Wizard will let you know.
Vampire Specific XP Costs
New Discipline | 10 |
New Path (Necromancy or Thaumaturgy) | 7 |
Clan Discipline | CR x 5 |
Caitiff Discipline | CR x 6 |
Other Discipline | CR x 7 |
Secondary Path (Necromancy or Thaumaturgy) | CR x 4 |
Virtue | CR x 2 |
Humanity or Path of Enlightenment | CR x 2 |
Shifter Specific XP Costs
Gift in TBA | Level of Gift x 3 |
Gift out of TBA | Level of Gift x 5 |
Rage | CR |
Gnosis | CR x 2 |
Totem Background | 2 per Level purchased. Can be purchased at any time. |
Some gift spends will require scenes, some will not. Rage and Gnosis spends are solely at the discretion of the Shifter Wizard, as they are a reflection of the character you play. Rage and Gnosis can only be lost through very specific circumstances and are considered incredibly rare, but not impossible. Purchasing Willpower should be considered difficult post character generation, but not impossible. If you are wanting to purchase Willpower, contact the Shifter Wizard. Renown can not be bought with XP. If you are part of a pack/group/pride you can not have a personal totem and a Group totem. If you are part of a group, you must have a minimum of 3 PCs to have your group qualify for a totem, if the group drops below 3, you will lose your totem.
Rites can not be purchased. They must be learned from someone else who has them, PC or NPC. The rules from the Werewolf 20th book on page 203 will be followed for the rolls.
Wraith Specific XP Costs
New Arcanos | 7 |
New Arcanos with Guild Instruction | 5 |
Arcanos | CR x 3 |
Arcanos with Guild Instruction | CR x 2 |
New Fetter | R x 3 |
New Passion | 3 |
Passions | CR x 3 |
Shadow Specific XP Costs
Angst | CR |
New Dark Passion | 2 |
Dark Passions | CR x 2 |
Thorns | Original Thorn's Cost |
A Shadow receives experience points at a set rate — one point for every three points gained by the Psyche, rounded up. At the Storyteller’s discretion, a single extra experience point may be awarded to the Shadow in recognition of truly excellent Shadowplay.