Difference between revisions of "XP"

From Fulcrum MUSH Wiki
Jump to navigation Jump to search
 
(26 intermediate revisions by 6 users not shown)
Line 1: Line 1:
 +
===Requesting an XP spend===
 
All requests to spend XP to increase traits should be submitted using the following method:
 
All requests to spend XP to increase traits should be submitted using the following method:
  
 
{{tab}}{{tab}}+xpspend Spend Value=Reason
 
{{tab}}{{tab}}+xpspend Spend Value=Reason
  
Spends should state the trait and level you're requesting and Value the level you are buying it up to<br>
+
Spends should state the trait and level you're requesting; the value the level you are buying, and the reason should explain how you are learning the trait.   Only one Trait spend per +xpspend.  For example:
Reason should explain why and how you are learning it.
+
 
 +
{{tab}}{{tab}}+xpspend Search 3=Johnny has been searching for clues in the last 3 scenes in an attempt to solve the crime when...(etc..) <br>
  
 
===XP Accrual===
 
===XP Accrual===
On Fulcrum, every Sunday all approved characters that have connected in the previous week who have less than 100 xp will receive a 4 XP 'drip'. In addition to this, you can vote your fellow players, each +vote is initially worth .2 XP: the value slowly reduces, based on the number of votes they have already received that week.
+
On Fulcrum, every Sunday all approved characters that have connected in the previous week who have less than 100 xp will receive a 2 XP 'drip'. In addition to this, you can vote your fellow players, each +vote is initially worth .1 XP: the value slowly reduces, based on the number of votes they have already received that week.  
 
 
+Recc's are another way to receive XP. Staff can +recc you for involvement in their plots. Players can +recc you for a scene they feel was impactful.  
 
  
 
===XP Costs For All===
 
===XP Costs For All===
Almost all traits require XP to raise, typically dependent on your current rating (CR) of that trait. XP costs, as listed within the +news xp files, are not negotiable.
+
Almost all traits require XP to raise, typically dependent on your current rating (CR) of that trait. XP costs are not negotiable.
  
 
There is no minimal wait time for XP spends to be approved or processed. Sphere Wizards can decide the wait time based on any number of factors they feel are relevant.  
 
There is no minimal wait time for XP spends to be approved or processed. Sphere Wizards can decide the wait time based on any number of factors they feel are relevant.  
Line 27: Line 27:
 
|}
 
|}
  
The number of traits you may raise at one time is equal to your Intelligence rating. Of those spends, only one may be a sphere-specific trait.  
+
The number of traits you may raise at one time is limited to 4. Of those spends, only one may be a sphere-specific trait.  
  
Only one XP spend is allowed per +xpspend.
 
  
 
===Merits and Flaws===
 
===Merits and Flaws===
Post character creation, merits and flaws can not be bought. However, they can be earned with your Sphere Wizard's permission through story. When they are earned in story, there is no cost for either merit or flaw.
+
A player wishing to purchase a merit or buy off a flaw must discuss it with with their sphere lead. A sphere lead may add or remove a merit or flaw in reaction to IC actions without an associated XP cost or a sphere lead may require an XP spend to do so.  In that case, a merit costs twice its value in XP to add it to a sheet, and a flaw requires twice its value in XP to remove it from a sheet.
  
 
===Backgrounds===
 
===Backgrounds===
Players can not purchase backgrounds post character creation save for some very specific sphere related backgrounds. Backgrounds however, can be earned or lost at no cost of XP as determined by your Sphere Wizard.
+
A player wishing to increase their backgrounds must discuss it with their sphere lead.  A sphere lead may increase or decrease a player's backgrounds in reaction to IC actions without an associated XP cost or a sphere lead may require an XP spend to do so. In that case, a background costs 3 xp per new rank, regardless of the current rating of the background.
 +
 
 +
===Changeling Specific XP Costs===
 +
{| class="wikitable"
 +
|-
 +
| New Art || 7
 +
|-
 +
| Art || CR x 4
 +
|-
 +
| New Realm || 5
 +
|-
 +
| Realm || CR x 3
 +
|-
 +
| Rituals || 3 xp per level
 +
|-
 +
| Glamour || CR x 3
 +
|}
 +
 
 +
===Mage Specific XP Costs===
 +
{| class="wikitable"
 +
|-
 +
| New Sphere || 10
 +
|-
 +
| Affinity Sphere || CR x 7
 +
|-
 +
| Other Sphere || CR x 8
 +
|-
 +
| Sanctum, Enhancement, Totem || 6 xp per level
 +
|-
 +
| Arete || CR x 8 - Mage Wizard discretion only
 +
|}
 +
 
 +
Raising your Arete is strictly at the decision of the Mage Wizard. Please do not submit for Seekings or XP Spends regarding your Arete. Part of Mage is your Avatar pushing you out of your comfort zone, sometimes with your characters awareness and sometimes not. Here on Fulcrum, if it is time for you to raise your Arete, the Mage Wizard will let you know.
 +
 
 +
====Sorcerer Specific XP Costs====
 +
{| class="wikitable"
 +
|-
 +
| New Path || 10
 +
|-
 +
| Path || CR x 5
 +
|-
 +
| Rituals || 1 xp per level
 +
|-
 +
| Hellfire Special Effects || successes +1
 +
|}
  
 
===Shifter Specific XP Costs===
 
===Shifter Specific XP Costs===
Line 52: Line 95:
 
            
 
            
 
Some gift spends will require scenes, some will not. Rage and Gnosis spends are solely at the discretion of the Shifter Wizard, as they are a reflection of the character you play. Rage and Gnosis can only be lost through very specific circumstances and are considered incredibly rare, but not impossible. Purchasing Willpower should be considered difficult post character generation, but not impossible. If you are wanting to purchase Willpower, contact the Shifter Wizard. Renown can not be bought with XP. If you are part of a pack/group/pride you can not have a personal totem and a Group totem. If you are part of a group, you must have a minimum of 3 PCs to have your group qualify for a totem, if the group drops below 3, you will lose your totem.
 
Some gift spends will require scenes, some will not. Rage and Gnosis spends are solely at the discretion of the Shifter Wizard, as they are a reflection of the character you play. Rage and Gnosis can only be lost through very specific circumstances and are considered incredibly rare, but not impossible. Purchasing Willpower should be considered difficult post character generation, but not impossible. If you are wanting to purchase Willpower, contact the Shifter Wizard. Renown can not be bought with XP. If you are part of a pack/group/pride you can not have a personal totem and a Group totem. If you are part of a group, you must have a minimum of 3 PCs to have your group qualify for a totem, if the group drops below 3, you will lose your totem.
 +
 +
Rites can not be purchased. They must be learned from someone else who has them, PC or NPC. The rules from the Werewolf 20th book on page 203 will be followed for the rolls.
 +
 +
 +
===Vampire Specific XP Costs===
 +
{| class="wikitable"
 +
|-
 +
| New Discipline || 10
 +
|-
 +
| New Path (Necromancy or Thaumaturgy) || 7
 +
|-
 +
| Rituals  || 1 per level
 +
|-
 +
| Clan Discipline || CR x 5
 +
|-
 +
| Caitiff Discipline || CR x 6
 +
|-
 +
| Other Discipline || CR x 7
 +
|-
 +
| Secondary Path (Necromancy or Thaumaturgy) || CR x 4
 +
|-
 +
| Virtue || CR x 2
 +
|-
 +
| Humanity or Path of Enlightenment || CR x 2
 +
|}
 +
 +
===Wraith Specific XP Costs===
 +
{| class="wikitable"
 +
|-
 +
| New Arcanos || 7
 +
|-
 +
| New Arcanos with Guild Instruction || 5
 +
|-
 +
| Arcanos || CR x 3
 +
|-
 +
| Arcanos with Guild Instruction || CR x 2
 +
|-
 +
| New Fetter || R x 3
 +
|-
 +
| New Passion || 3
 +
|-
 +
| Passions || CR x 3
 +
|}
 +
 +
 +
====Shadow Specific XP Costs====
 +
{| class="wikitable"
 +
|-
 +
| Angst || CR
 +
|-
 +
| New Dark Passion || 2
 +
|-
 +
| Dark Passions || CR x 2
 +
|-
 +
| Thorns || Original Thorn's Cost
 +
|}
 +
 +
A Shadow receives experience points at a set rate — one point for every three points gained by the Psyche, rounded up. At the Storyteller’s discretion, a single extra experience point may be awarded to the Shadow in recognition of truly excellent Shadowplay.

Latest revision as of 22:19, 25 August 2024

Requesting an XP spend

All requests to spend XP to increase traits should be submitted using the following method:

xxxxxxxxxx+xpspend Spend Value=Reason

Spends should state the trait and level you're requesting; the value the level you are buying, and the reason should explain how you are learning the trait. Only one Trait spend per +xpspend. For example:

xxxxxxxxxx+xpspend Search 3=Johnny has been searching for clues in the last 3 scenes in an attempt to solve the crime when...(etc..)

XP Accrual

On Fulcrum, every Sunday all approved characters that have connected in the previous week who have less than 100 xp will receive a 2 XP 'drip'. In addition to this, you can vote your fellow players, each +vote is initially worth .1 XP: the value slowly reduces, based on the number of votes they have already received that week.

XP Costs For All

Almost all traits require XP to raise, typically dependent on your current rating (CR) of that trait. XP costs are not negotiable.

There is no minimal wait time for XP spends to be approved or processed. Sphere Wizards can decide the wait time based on any number of factors they feel are relevant.

Attribute CR x 4
New Ability 3
Ability CR x 2
Willpower CR x 1

The number of traits you may raise at one time is limited to 4. Of those spends, only one may be a sphere-specific trait.


Merits and Flaws

A player wishing to purchase a merit or buy off a flaw must discuss it with with their sphere lead. A sphere lead may add or remove a merit or flaw in reaction to IC actions without an associated XP cost or a sphere lead may require an XP spend to do so. In that case, a merit costs twice its value in XP to add it to a sheet, and a flaw requires twice its value in XP to remove it from a sheet.

Backgrounds

A player wishing to increase their backgrounds must discuss it with their sphere lead. A sphere lead may increase or decrease a player's backgrounds in reaction to IC actions without an associated XP cost or a sphere lead may require an XP spend to do so. In that case, a background costs 3 xp per new rank, regardless of the current rating of the background.

Changeling Specific XP Costs

New Art 7
Art CR x 4
New Realm 5
Realm CR x 3
Rituals 3 xp per level
Glamour CR x 3

Mage Specific XP Costs

New Sphere 10
Affinity Sphere CR x 7
Other Sphere CR x 8
Sanctum, Enhancement, Totem 6 xp per level
Arete CR x 8 - Mage Wizard discretion only

Raising your Arete is strictly at the decision of the Mage Wizard. Please do not submit for Seekings or XP Spends regarding your Arete. Part of Mage is your Avatar pushing you out of your comfort zone, sometimes with your characters awareness and sometimes not. Here on Fulcrum, if it is time for you to raise your Arete, the Mage Wizard will let you know.

Sorcerer Specific XP Costs

New Path 10
Path CR x 5
Rituals 1 xp per level
Hellfire Special Effects successes +1

Shifter Specific XP Costs

Gift in TBA Level of Gift x 3
Gift out of TBA Level of Gift x 5
Rage CR
Gnosis CR x 2
Totem Background 2 per Level purchased. Can be purchased at any time.

Some gift spends will require scenes, some will not. Rage and Gnosis spends are solely at the discretion of the Shifter Wizard, as they are a reflection of the character you play. Rage and Gnosis can only be lost through very specific circumstances and are considered incredibly rare, but not impossible. Purchasing Willpower should be considered difficult post character generation, but not impossible. If you are wanting to purchase Willpower, contact the Shifter Wizard. Renown can not be bought with XP. If you are part of a pack/group/pride you can not have a personal totem and a Group totem. If you are part of a group, you must have a minimum of 3 PCs to have your group qualify for a totem, if the group drops below 3, you will lose your totem.

Rites can not be purchased. They must be learned from someone else who has them, PC or NPC. The rules from the Werewolf 20th book on page 203 will be followed for the rolls.


Vampire Specific XP Costs

New Discipline 10
New Path (Necromancy or Thaumaturgy) 7
Rituals 1 per level
Clan Discipline CR x 5
Caitiff Discipline CR x 6
Other Discipline CR x 7
Secondary Path (Necromancy or Thaumaturgy) CR x 4
Virtue CR x 2
Humanity or Path of Enlightenment CR x 2

Wraith Specific XP Costs

New Arcanos 7
New Arcanos with Guild Instruction 5
Arcanos CR x 3
Arcanos with Guild Instruction CR x 2
New Fetter R x 3
New Passion 3
Passions CR x 3


Shadow Specific XP Costs

Angst CR
New Dark Passion 2
Dark Passions CR x 2
Thorns Original Thorn's Cost

A Shadow receives experience points at a set rate — one point for every three points gained by the Psyche, rounded up. At the Storyteller’s discretion, a single extra experience point may be awarded to the Shadow in recognition of truly excellent Shadowplay.