Difference between revisions of "XP"
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− | === | + | ===Requesting an XP spend=== |
All requests to spend XP to increase traits should be submitted using the following method: | All requests to spend XP to increase traits should be submitted using the following method: | ||
{{tab}}{{tab}}+xpspend Spend Value=Reason | {{tab}}{{tab}}+xpspend Spend Value=Reason | ||
− | Spends should state the trait and level you're requesting; the value the level you are buying, and the reason should explain how you are learning the trait. Only one Trait spend per +xpspend. | + | Spends should state the trait and level you're requesting; the value the level you are buying, and the reason should explain how you are learning the trait. Only one Trait spend per +xpspend. For example: |
− | + | ||
− | For example: | ||
{{tab}}{{tab}}+xpspend Search 3=Johnny has been searching for clues in the last 3 scenes in an attempt to solve the crime when...(etc..) <br> | {{tab}}{{tab}}+xpspend Search 3=Johnny has been searching for clues in the last 3 scenes in an attempt to solve the crime when...(etc..) <br> | ||
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===Merits and Flaws=== | ===Merits and Flaws=== | ||
− | + | A player wishing to purchase a merit or buy off a flaw must discuss it with with their sphere lead. A sphere lead may add or remove a merit or flaw in reaction to IC actions without an associated XP cost or a sphere lead may require an XP spend to do so. In that case, a merit costs twice its value in XP to add it to a sheet, and a flaw requires twice its value in XP to remove it from a sheet. | |
+ | ===Backgrounds=== | ||
+ | A player wishing to increase their backgrounds must discuss it with their sphere lead. A sphere lead may increase or decrease a player's backgrounds in reaction to IC actions without an associated XP cost or a sphere lead may require an XP spend to do so. In that case, a background costs 3 xp per new rank, regardless of the current rating of the background. | ||
− | === | + | ===Changeling Specific XP Costs=== |
− | + | {| class="wikitable" | |
+ | |- | ||
+ | | New Art || 7 | ||
+ | |- | ||
+ | | Art || CR x 4 | ||
+ | |- | ||
+ | | New Realm || 5 | ||
+ | |- | ||
+ | | Realm || CR x 3 | ||
+ | |- | ||
+ | | Rituals || 3 xp per level | ||
+ | |- | ||
+ | | Glamour || CR x 3 | ||
+ | |} | ||
===Mage Specific XP Costs=== | ===Mage Specific XP Costs=== | ||
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|- | |- | ||
| Other Sphere || CR x 8 | | Other Sphere || CR x 8 | ||
+ | |- | ||
+ | | Sanctum, Enhancement, Totem || 6 xp per level | ||
|- | |- | ||
| Arete || CR x 8 - Mage Wizard discretion only | | Arete || CR x 8 - Mage Wizard discretion only | ||
|} | |} | ||
− | Raising your Arete is strictly at the decision of the Mage Wizard. Please do not submit for Seekings or XP Spends regarding your Arete. Part of Mage is your Avatar pushing you out of your comfort zone, sometimes with your characters awareness and sometimes not. Here on Fulcrum, if it is time for you to raise your Arete, the Mage Wizard will let you know. | + | Raising your Arete is strictly at the decision of the Mage Wizard. Please do not submit for Seekings or XP Spends regarding your Arete. Part of Mage is your Avatar pushing you out of your comfort zone, sometimes with your characters awareness and sometimes not. Here on Fulcrum, if it is time for you to raise your Arete, the Mage Wizard will let you know. |
− | === | + | ====Sorcerer Specific XP Costs==== |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | | New | + | | New Path || 10 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | Path || CR x 5 |
|- | |- | ||
− | | | + | | Rituals || 1 xp per level |
|- | |- | ||
− | | | + | | Hellfire Special Effects || successes +1 |
|} | |} | ||
− | |||
− | |||
===Shifter Specific XP Costs=== | ===Shifter Specific XP Costs=== | ||
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+ | ===Vampire Specific XP Costs=== | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | | New Discipline || 10 | ||
+ | |- | ||
+ | | New Path (Necromancy or Thaumaturgy) || 7 | ||
+ | |- | ||
+ | | Rituals || 1 per level | ||
+ | |- | ||
+ | | Clan Discipline || CR x 5 | ||
+ | |- | ||
+ | | Caitiff Discipline || CR x 6 | ||
+ | |- | ||
+ | | Other Discipline || CR x 7 | ||
+ | |- | ||
+ | | Secondary Path (Necromancy or Thaumaturgy) || CR x 4 | ||
+ | |- | ||
+ | | Virtue || CR x 2 | ||
+ | |- | ||
+ | | Humanity or Path of Enlightenment || CR x 2 | ||
+ | |} | ||
===Wraith Specific XP Costs=== | ===Wraith Specific XP Costs=== | ||
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− | ===Shadow Specific XP Costs=== | + | ====Shadow Specific XP Costs==== |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- |
Latest revision as of 22:19, 25 August 2024
Requesting an XP spend
All requests to spend XP to increase traits should be submitted using the following method:
+xpspend Spend Value=Reason
Spends should state the trait and level you're requesting; the value the level you are buying, and the reason should explain how you are learning the trait. Only one Trait spend per +xpspend. For example:
XP Accrual
On Fulcrum, every Sunday all approved characters that have connected in the previous week who have less than 100 xp will receive a 2 XP 'drip'. In addition to this, you can vote your fellow players, each +vote is initially worth .1 XP: the value slowly reduces, based on the number of votes they have already received that week.
XP Costs For All
Almost all traits require XP to raise, typically dependent on your current rating (CR) of that trait. XP costs are not negotiable.
There is no minimal wait time for XP spends to be approved or processed. Sphere Wizards can decide the wait time based on any number of factors they feel are relevant.
Attribute | CR x 4 |
New Ability | 3 |
Ability | CR x 2 |
Willpower | CR x 1 |
The number of traits you may raise at one time is limited to 4. Of those spends, only one may be a sphere-specific trait.
Merits and Flaws
A player wishing to purchase a merit or buy off a flaw must discuss it with with their sphere lead. A sphere lead may add or remove a merit or flaw in reaction to IC actions without an associated XP cost or a sphere lead may require an XP spend to do so. In that case, a merit costs twice its value in XP to add it to a sheet, and a flaw requires twice its value in XP to remove it from a sheet.
Backgrounds
A player wishing to increase their backgrounds must discuss it with their sphere lead. A sphere lead may increase or decrease a player's backgrounds in reaction to IC actions without an associated XP cost or a sphere lead may require an XP spend to do so. In that case, a background costs 3 xp per new rank, regardless of the current rating of the background.
Changeling Specific XP Costs
New Art | 7 |
Art | CR x 4 |
New Realm | 5 |
Realm | CR x 3 |
Rituals | 3 xp per level |
Glamour | CR x 3 |
Mage Specific XP Costs
New Sphere | 10 |
Affinity Sphere | CR x 7 |
Other Sphere | CR x 8 |
Sanctum, Enhancement, Totem | 6 xp per level |
Arete | CR x 8 - Mage Wizard discretion only |
Raising your Arete is strictly at the decision of the Mage Wizard. Please do not submit for Seekings or XP Spends regarding your Arete. Part of Mage is your Avatar pushing you out of your comfort zone, sometimes with your characters awareness and sometimes not. Here on Fulcrum, if it is time for you to raise your Arete, the Mage Wizard will let you know.
Sorcerer Specific XP Costs
New Path | 10 |
Path | CR x 5 |
Rituals | 1 xp per level |
Hellfire Special Effects | successes +1 |
Shifter Specific XP Costs
Gift in TBA | Level of Gift x 3 |
Gift out of TBA | Level of Gift x 5 |
Rage | CR |
Gnosis | CR x 2 |
Totem Background | 2 per Level purchased. Can be purchased at any time. |
Some gift spends will require scenes, some will not. Rage and Gnosis spends are solely at the discretion of the Shifter Wizard, as they are a reflection of the character you play. Rage and Gnosis can only be lost through very specific circumstances and are considered incredibly rare, but not impossible. Purchasing Willpower should be considered difficult post character generation, but not impossible. If you are wanting to purchase Willpower, contact the Shifter Wizard. Renown can not be bought with XP. If you are part of a pack/group/pride you can not have a personal totem and a Group totem. If you are part of a group, you must have a minimum of 3 PCs to have your group qualify for a totem, if the group drops below 3, you will lose your totem.
Rites can not be purchased. They must be learned from someone else who has them, PC or NPC. The rules from the Werewolf 20th book on page 203 will be followed for the rolls.
Vampire Specific XP Costs
New Discipline | 10 |
New Path (Necromancy or Thaumaturgy) | 7 |
Rituals | 1 per level |
Clan Discipline | CR x 5 |
Caitiff Discipline | CR x 6 |
Other Discipline | CR x 7 |
Secondary Path (Necromancy or Thaumaturgy) | CR x 4 |
Virtue | CR x 2 |
Humanity or Path of Enlightenment | CR x 2 |
Wraith Specific XP Costs
New Arcanos | 7 |
New Arcanos with Guild Instruction | 5 |
Arcanos | CR x 3 |
Arcanos with Guild Instruction | CR x 2 |
New Fetter | R x 3 |
New Passion | 3 |
Passions | CR x 3 |
Shadow Specific XP Costs
Angst | CR |
New Dark Passion | 2 |
Dark Passions | CR x 2 |
Thorns | Original Thorn's Cost |
A Shadow receives experience points at a set rate — one point for every three points gained by the Psyche, rounded up. At the Storyteller’s discretion, a single extra experience point may be awarded to the Shadow in recognition of truly excellent Shadowplay.