Difference between revisions of "Changeling-Specific House Rules"

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+0.5___Addict, Autocrat, Bravo, Capitalist, Conformist, Coward, Curmudgeon, Judge, Martyr, Masochist, Melancholic, Penitent, Sadist, Soldier, Traditionalist.
 
+0.5___Addict, Autocrat, Bravo, Capitalist, Conformist, Coward, Curmudgeon, Judge, Martyr, Masochist, Melancholic, Penitent, Sadist, Soldier, Traditionalist.
  
-0.5___
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-0.5___Architect, Artiste, Eye of the Storm, Explorer, Futurist, Idealist, Visionary.
  
 
LEGACIES
 
LEGACIES
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-0.5___Crafter, Panderer, Troubadour, Pandora.
 
-0.5___Crafter, Panderer, Troubadour, Pandora.
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 +
MERITS
 +
 +
+O.5___

Revision as of 17:02, 11 December 2021

BANALITY

In Fulcrum we will not be using Banality as a detection method for other supernaturals. In other games where a hard number is ascribed to certain races this leaves too much room for abuse. Additionally, there is wide variation in personality, mental illness, and certain merits and flaws across races.

STANDARD BANALITY BY CHARACTER TYPE

1. Childling

2. Marauders

3. Wilder

4. Grump

5. Gaian Shifter, Tradition Mage

6. Mortal

7. Vampire with Conscience

8. Vampire with Conviction, Wraith, Wyrm Shifter, Nephandi

9. Technocrats, Weaver Shifter

10. Earthbound

NATURE ARCHTYPES

+0.5___Addict, Autocrat, Bravo, Capitalist, Conformist, Coward, Curmudgeon, Judge, Martyr, Masochist, Melancholic, Penitent, Sadist, Soldier, Traditionalist.

-0.5___Architect, Artiste, Eye of the Storm, Explorer, Futurist, Idealist, Visionary.

LEGACIES

+0.5___Bumpkin, Regent, Beast, Ringleader.

-0.5___Crafter, Panderer, Troubadour, Pandora.

MERITS

+O.5___