Difference between revisions of "Shifter-Specific House Rules"

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Latest revision as of 19:34, 6 November 2021

Sheet Pools Supernatural Other
Moon bridge
Shifter-Specific House Rules/Moonbridge
Backgrounds
Shifter-Specific House Rules/Backgrounds
Gnosis
Shifter-Specific House Rules/Gnosis
Rage
Shifter-Specific House Rules/Rage
Willpower
Shifter-Specific House Rules/Willpower
Blood Points
Shifter-Specific House Rules/Blood Points
Buying Gifts

Summoning

You can learn gifts by summoning spirits. Keep in mind, if the spirit is not native to the Twin Cities Umbra, it may not make it and if it does, it may be very very angry. Passing through the Third Ring is not happy making.

Learning from Others

You can learn Gifts from others, limited by your Rank. There may be a loss of Renown, depending on circumstance.

House Rules and Interpretations for Gifts

Pulse of the Prey: You need to know who they are: be it with a unique nickname or a first and last name they commonly go by. The gift will give you the target's direction to head at that moment. You may have to roll multiple times to track successfully.

Scent of the True Form: The gift will note when something is other. However, you must have at least one dot in the appropriate lore.

Sense Wyrm, Weaver, Wyld: This gift is not a 'detect evil'. Many parts of a city will come across as having some sense of the wyrm. If you are sensing an new area, you do not know what the usual concentration is. It could be normal for the garbage dump to be horrible, or the hospital to be devoid. Please keep that in mind when using the sensing gifts. S

Buying Rites
Purchasing Rites: You must have a teacher to learn new rites. You can not learn a rite that is higher than your level of the Rituals Knowledge. Mentors are acceptable to learn Rites from, but there will be a cost due to the nature of where you are making your home.

Rites Cross Race: If you can convince someone of another Shifter Race to teach you one of their rituals, you can learn it and spend the XP for it. That does not mean it will work for you, or work as you expect it too.

Gifts
There are some gifts that appear in different books at different levels: Hydraulic Strength, Walking Between Worlds, Gift of the Termite, Messenger's Fortitude and Fool's Luck. I have chosen rather than set it to multiple levels and get questions, if the gift is available to you, you can buy it at the cheaper cost and that is how it will appear in our system.
Rites
Shifter-Specific House Rules/Rites
Frenzy
Shifter-Specific House Rules/Frenzy
Renown
When it comes to renown, there has, for years been the wonder: if an act isn't witnessed and no one has been told, do you lose/gain renown??

The short answer is yes.

The long answer is provided on page 246 of the core werewolf book under special considerations. Please keep this in mind. I particularly like the notion that acts, even private ones, leave a mark on of honor or depending, dishonor on the individual, somehow changing how the shifter looks in the spirit world. This means, if you are being awesome in private, you need to let your Shifter Wizard know. It also means, if you are being naughty, even in private, you need to let your Shifter Wizard know. And yes, knocking boots with another Shifter (not just same race) may be considered a violation of the Litany, depending on the race that you are. So that does mean, one partner may get docked renown, where the other doesn't, depending on their own racial renown rules and storyteller interpretation.

Renown can only be earned by actions on grid. I do not think someone should, even slowly, gain rank just for signing in. Examples might be: loyal service to Tribe or, if a Sept is made, monthly Sept duties. These are passive actions and in my opinion aren't something to get awarded for on a MU - tabletop to hand out renown for sessions that take place a few weeks or a month apart, sure. On a MU it just doesn't work for me.

Spirits
Third Ring of the Penumbra in Pink

Third Ring Penumbral Construct

Everything in the map, that is pink AND orange, is part of the third ring penumbra. The Gauntlet in the orange areas is 9; the Gauntlet in the pink areas is 8. However, travel through this portion of the penumbra is extremely slow, and all travel time is doubled, even for spirits.

Gifts that cost Gnosis but not Rage cost 1 more point of Gnosis. Spirit Charms that cost Essence cost 1 additional point of Essence. Weaver spirits are immune to all of these effects, and enjoy the benefit of all rolled actions by weaver spirits being at a -1 difficulty. This includes rolls to activate Charms.

Summoning: The Third Ring structure makes summoning spirits more dangerous. If someone manages to overcome the thick gauntlet, they can summon spirits, but spirits of gaffling strength and lower can only be summoned if they are already inside the ring. Jaggling spirits may or may not be able to get through, and they will most likely not be able to make it out. Spirits of greater power can come in, but they will be resentful to have done so.

Looks Like in the Umbra: The pink areas of the Umbra look like any other urban umbra, though the population of spirits is significantly reduce. In the orange areas, only weaver-aligned spirits travel freely. Only the strongest non-weaver spirits can cross through the orange areas with impunity, and they do not like to do so. For borderline spirits, they are practically trapped within the pink.

Lowering the Gauntlet: Lowering the rating of the Gauntlet in the Third Ring has consequences. Gifts, Spells, Fetishes, Merits and other methods which lower the Gauntlet or the difficulty to enter it tend to attract pattern spiders.

Dedication

Items are only considered dedicated if they are jnoted. Putting something in your pocket does not allow you to treat the item as dedicated. You will not lose renown for dedicating weaver items. A common 3 items might be: 1 knife, 1 outfit and 1 phone.

Spirits inside the Cities

Spirits who are not allied with the Weaver tend to have only 75% of their normal Essence. It is harder for them to regain that essence.