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Many players who wish to play may not have a specific concept in mind but should refrain from asking staff “What do you need for me to play?”. This question is non-productive, as it has been the experience of staff that a player who is given a role they may not want usually does not play it for long. Rather questions like “I want to play like this, in the sphere, but I also want to play this?” will elicit hopefully questions that can help you firm of your concept. Once you have a concept in mind, you should render it down to a Clan and a two to three word base idea. | Many players who wish to play may not have a specific concept in mind but should refrain from asking staff “What do you need for me to play?”. This question is non-productive, as it has been the experience of staff that a player who is given a role they may not want usually does not play it for long. Rather questions like “I want to play like this, in the sphere, but I also want to play this?” will elicit hopefully questions that can help you firm of your concept. Once you have a concept in mind, you should render it down to a Clan and a two to three word base idea. | ||
− | Unlike previous MUShes, the Vampire Sphere utilizes a questionnaire rather than a traditional background. This is designed to prevent extra work while developing the information most likely to become important during a character's lifespan. After receiving an acknowledgement for your, simply answer following questionnaire. | + | Unlike previous MUShes, the Vampire Sphere utilizes a questionnaire rather than a traditional background. This is designed to prevent extra work while developing the information most likely to become important during a character's lifespan. After receiving an acknowledgement for your concept, simply answer the following questionnaire, using the questions as part of the framework. |
− | No Kindred is allowed to start above 11th generation. No ghoul is allowed to be ghouled to any Kindred above 11th generation unless that Kindred is already an NPC on the grid. To reflect the different ages of and therefore accumulated experience of Kindred and ghouls, you can choose one of these stat blocs to initial your character. Please note, if the character generation function on the MUSH does not allow a high stat block, you will need to coordinate with Vampire staff before Approval. | + | No Kindred is allowed to start above 11th generation. No ghoul is allowed to be ghouled to any Kindred above 11th generation unless that Kindred is already an NPC on the grid. To reflect the different ages of and therefore accumulated experience of Kindred and ghouls, you can choose one of these stat blocs to initial your character. Please note, if the character generation function on the MUSH does not allow a high stat block, you will need to coordinate with Vampire staff before Approval.<br> |
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+ | '''Please note, the character generation function on the MUSH does not allow a high stat block, you will need to coordinate with Vampire staff before Approval. To facilitate that, add the Additional Points from the higher tiers to your questionnaire submission:'''<br> | ||
Latest revision as of 00:26, 12 February 2022
Vampire and Ghoul Creation
Once you have decided to play a vampire or a ghoul, you should communicate with Vampire staff either on the MUSH, on the Discord, or via email, which can be found on the staff +finger.
Many players who wish to play may not have a specific concept in mind but should refrain from asking staff “What do you need for me to play?”. This question is non-productive, as it has been the experience of staff that a player who is given a role they may not want usually does not play it for long. Rather questions like “I want to play like this, in the sphere, but I also want to play this?” will elicit hopefully questions that can help you firm of your concept. Once you have a concept in mind, you should render it down to a Clan and a two to three word base idea.
Unlike previous MUShes, the Vampire Sphere utilizes a questionnaire rather than a traditional background. This is designed to prevent extra work while developing the information most likely to become important during a character's lifespan. After receiving an acknowledgement for your concept, simply answer the following questionnaire, using the questions as part of the framework.
No Kindred is allowed to start above 11th generation. No ghoul is allowed to be ghouled to any Kindred above 11th generation unless that Kindred is already an NPC on the grid. To reflect the different ages of and therefore accumulated experience of Kindred and ghouls, you can choose one of these stat blocs to initial your character. Please note, if the character generation function on the MUSH does not allow a high stat block, you will need to coordinate with Vampire staff before Approval.
Please note, the character generation function on the MUSH does not allow a high stat block, you will need to coordinate with Vampire staff before Approval. To facilitate that, add the Additional Points from the higher tiers to your questionnaire submission:
Tier 1: Neonate (0 to 100 years)
Attributes 7/5/3
Abilities 13/9/5
Backgrounds: 5
Virtues: 7
Disciplines: 3
Freebies: 15
Free of charge, each vampire would get (Camarilla or Anarch Lore at 2) Clan Lore at 1 (it would reflect the specific clan). Independents would not get the sect lore bonus.
Tier 2: Younger Ancillae (101-150 years)
Attributes: 7/5/4
Abilities: 15/11/7
Backgrounds: 7
Virtues: 7
Disciplines: 4
Freebies: 20
Free of charge, each younger ancilla Kindred would get (Camarilla or Anarch Lore at 3) Clan Lore at 2 (it would reflect the specific clan). Independents would not get the sect lore bonus.
Tier 3: Older Ancillae (151-200 years)
Attributes: 8/6/5
Abilities: 16/12/8
Backgrounds: 8
Virtues: 6
Disciplines: 5
Freebies: 25
Free of charge, each older ancilla Kindred would get (Camarilla or Anarch Lore at 4) Clan Lore at 3 (it would reflect the specific clan). Independents would not get the sect lore bonus.
Tier 1: Ghoul (ghouled under 25 years)
Attributes 6/4/3
Abilities 11/7/4
Backgrounds 5
Virtues: 7
Discipline: Potence 1
Freebies: 20
Free of charge, a ghoul would get Vampire-Lore 1
Tier 2: Ghoul (ghouled between 26 and 50 years)
Attributes 7/4/4
Abilities 11/7/4
Backgrounds 5
Virtues: 6
Discipline: Potence 1
Freebies: 25
Free of charge, a ghoul would get Vampire-Lore 2
Tier 3: Ghoul (Ghouled for over 50+ years)
Attributes 7/5/4
Abilities 12/8/4
Backgrounds 6
Virtues: 6
Discipline: Potence 1, another discipline at 1 that must be from the Domitor’s list
Freebies: 30
Free of charge, a ghoul would get Vampire-Lore 4