Difference between revisions of "Mortal/Philosophy"

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== '''This is a game.''' ==
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<center>'''This is a game.'''</center>
  
 
All of us are here to have '''fun'''.  Does that mean your character will always be nice to other characters or other characters will be nice to yours?  Nope.  Does that mean your character will always be successful?  Nope.    This is World of Darkness and you, my friend, have made a mortal.  While you may be frustrated or annoyed if plans are thwarted by another character, remember that a person sits behind a computer monitor as do you.  This extends to characters run by staff.  These NPCs will not always be your friends and will not always be your enemies.  As your character, they have goals and moral standards upon which they make decisions and react in scene.    Whether the character is player run or staff run, remember: revenge is sweet IC, but remain pleasant OOC.
 
All of us are here to have '''fun'''.  Does that mean your character will always be nice to other characters or other characters will be nice to yours?  Nope.  Does that mean your character will always be successful?  Nope.    This is World of Darkness and you, my friend, have made a mortal.  While you may be frustrated or annoyed if plans are thwarted by another character, remember that a person sits behind a computer monitor as do you.  This extends to characters run by staff.  These NPCs will not always be your friends and will not always be your enemies.  As your character, they have goals and moral standards upon which they make decisions and react in scene.    Whether the character is player run or staff run, remember: revenge is sweet IC, but remain pleasant OOC.
 
    
 
    
== '''After all, this is only a game.''' ==
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<center> '''After all, this is only a game.''' </center>

Revision as of 18:56, 18 October 2021

This is a game.

All of us are here to have fun. Does that mean your character will always be nice to other characters or other characters will be nice to yours? Nope. Does that mean your character will always be successful? Nope. This is World of Darkness and you, my friend, have made a mortal. While you may be frustrated or annoyed if plans are thwarted by another character, remember that a person sits behind a computer monitor as do you. This extends to characters run by staff. These NPCs will not always be your friends and will not always be your enemies. As your character, they have goals and moral standards upon which they make decisions and react in scene. Whether the character is player run or staff run, remember: revenge is sweet IC, but remain pleasant OOC.

After all, this is only a game.