Difference between revisions of "Archetypes"

From Fulcrum MUSH Wiki
Jump to navigation Jump to search
Line 57: Line 57:
 
*'''Guru''': You counsel those who come to you for spiritual matters.
 
*'''Guru''': You counsel those who come to you for spiritual matters.
 
**Regain WP when someone seeks out your help in spiritual matters and your guidance moves that individual to an enlightened action that he normally would not have taken. Also, whenever you achieve an epiphany that relates to your personal philosophy.
 
**Regain WP when someone seeks out your help in spiritual matters and your guidance moves that individual to an enlightened action that he normally would not have taken. Also, whenever you achieve an epiphany that relates to your personal philosophy.
**'''Honest Abe''': You cannot tell a lie.
+
*'''Honest Abe''': You cannot tell a lie.
 
**Regain WP when your honesty harms you or your friends in some way, but later turns out to help you. In other words, your honesty turns out to have been the proper way to do things, even from a pragmatic point of view.
 
**Regain WP when your honesty harms you or your friends in some way, but later turns out to help you. In other words, your honesty turns out to have been the proper way to do things, even from a pragmatic point of view.
 
*'''Idealist''': You truly believe in a higher morality or ideal.
 
*'''Idealist''': You truly believe in a higher morality or ideal.

Revision as of 21:19, 25 August 2021

Personality Archetypes are a character's Nature and Demeanor. Nature is a character's true, inner personality, which they might not want to reveal to others. Demeanor, conversely, is the outward-facing personality that a character reveals to others on a daily basis. While Demeanor might be somewhat in flux, Nature tends to remain consistent.

The Nature Archetype provides a specific way that a character can regain Willpower — by accomplishing something that is relevant to their Nature.

Archetypes Allowed on Fulcrum

  • Architect: You want to leave a physical, lasting impression on the world; create!
    • Regain WP when you create or establish something of importance/lasting value.
  • Autist: You hide your true self, burying your secrets.
    • Regain WP when another character confesses he is unable to understand you, or whenever someone makes a false assumption about you that gives you an advantage.
  • Autocrat: You are always in control of the situation. Whether your own or another's.
    • Regain WP when you take charge over a new group or organization.
  • Bon Vivant: Life is short. Live it up! Fun and games forever! Enjoy every bit of it.
    • Regain WP whenever you have a really good time and truly enjoy what you're doing, especially if you can get others on board.
  • Bravo: Strength is the way of the world. Might makes right! You might just be a bully.
    • Regain WP whenever you intimidate or physically force another person to do what you wish or gain the upper hand in a long-running conflict.
  • Capitalist: Why give it away for free when you can sell it?
    • Regain WP when you make a successful “sale” of any commodity. Commodities need not be physical items; they may be bits of information, favors, or other intangibles.
  • Caregiver: You feel the need to take care of others. It is your duty. Sometimes whether they want to be taken care of or not.
    • Regain WP whenever you successfully protect or nurture someone else.
  • Cavalier: You protect that which is good.
    • Regain WP whenever you accomplish a task that positively affects the group to which you belong.
  • Celebrant: There is a cause in the world that you take great delight in. A personal focus that you believe you should strive for and help others to see it as well.
    • Regain WP whenever you pursue your cause or convert another character to the same passion.
  • Chameleon: You manage to blend into any situation.
    • Regain WP whenever you fool someone into thinking you're someone else for your own (or your pack or coterie's) benefit.
  • Child: You never really grew up, emotionally. You need someone else to take care of you. (Identical to Cub)
    • Regain WP whenever you manage to convince someone to help you or nurture you with no gain to themselves.
  • Competitor: There's always a new challenge for you to win! Formal or informal, you are constantly pitting yourself against others to win.
    • Regain WP whenever you win a contest of any sort, formal or informal.
  • Confidant: You are a good listener and keeper of secrets.
    • Regain WP whenever someone confides in you on a personal and intimate level.
  • Conformist: You are a follower. Don't go against the river, you'll get battered on the rocks. (Identical to Follower)
    • Regain WP whenever the group achieves one of its goals due to your support.
  • Conniver: People are there for a reason: to be manipulated. And you're the absolute master.
    • Regain WP whenever you trick someone into doing something for you.
  • Creep Show: You strive to shock and disgust.
    • Regain WP when someone recoils from you in horror or otherwise reacts in fear.
  • Curmudgeon: You're gruff, irascible and grouchy - cynicism is the hallmark of your life. Bah! Humbug!
    • Regain WP when you find a serious flaw in something or someone does something stupid, just as you predicted.
  • Dabbler: You are interested in everything, but focus on nothing.
    • Regain WP when you a new enthusiasm and drop your old one completely.
  • Defender: You stand guard over that for which you care.
    • Regain WP whenever you successfully defend your chosen object of loyalty from some outside threat.
  • Deviant: You're one of those freaks who doesn't fit in. You defy social codes, of whatever group you're involved with, for your own reasons.
    • Regain WP any time you are able to flout social mores and blatantly give the finger to society without retribution.
  • Director: You despise chaos and disorder and tend to take control and organize things in order to suppress anarchy.
    • Regain WP when you are able to lead a group in accomplishing a significant task.
  • Enigma: Your actions are bizarre, puzzling, and inexplicable.
    • Regain WP whenever someone is completely perplexed or baffled by one of your actions that later turns out to be a fruitful endeavor.
  • Eye of the Storm: You are unphased and often surrounded in chaos.
    • Regain WP whenever a ruckus, riot, or less violent but equally chaotic phenomenon occurs around you.
  • Fanatic: Unlike the Celebrant, you don't just delight in a cause, you *are* the cause. Everything you do is dedicated to the pursuit of a cause, whether others agree in it or not.
    • Regain WP whenever you accomplish an act which furthers your cause.
  • Gallant: Flamboyance is an art form and you are an artiste. Everything you do is larger than life. Let's impress the locals!
    • Regain WP whenever you manage to gain the attentions of others and/or impress them.
  • Guru: You counsel those who come to you for spiritual matters.
    • Regain WP when someone seeks out your help in spiritual matters and your guidance moves that individual to an enlightened action that he normally would not have taken. Also, whenever you achieve an epiphany that relates to your personal philosophy.
  • Honest Abe: You cannot tell a lie.
    • Regain WP when your honesty harms you or your friends in some way, but later turns out to help you. In other words, your honesty turns out to have been the proper way to do things, even from a pragmatic point of view.
  • Idealist: You truly believe in a higher morality or ideal.
    • Regain WP when an action in pursuit of your ideals furthers your goals and brings your ideal closer to fruition.
  • Judge: Arbitrator, peacemaker, general busybody... you've been called all these things. But it boils down to the same thing: you are the one who works things out.
    • Regain WP when you are able to successfully separate the truth from a web of lies, can convince disputing individuals to agree with your judgments, or manage to put together clues or build an argument that allows you to solve a mystery or problem.
  • Loner: You don't need other people. You work best on your own and you focus on that. (Identical to Lone Wolf)
    • Regain WP when you manage to achieve a significant task without anyone else's help.
  • Martyr: You will give up anything you need to, whether your body, your items, or your time, to make others happy.
    • Regain WP when you sacrifice yourself or your comfort for your ideals or another's immediate gain.
  • Masochist: If it hurts, that just means you're doing it right.
    • Regain WP whenever you push yourself to the limit in a new fashion and discover a new form of pain.
  • Mediator: You arbitrate between parties.
    • Regain WP you are able to act as a go-between between two individuals or groups.
  • Monster: Depraved villainous scum... and damned proud of it, too. You revel in the suffering that you produce.
    • Regain WP whenever you manage to indulge in a specific atrocity.
  • Optimist: You see the glass half full despite everything...
    • Regain WP when things turn out for the best, just like you said they would. You must predict such an outcome, either out loud to the other characters or to yourself.
  • Pedagogue: You are the ultimate teacher... whether others want to learn or not.
    • Regain WP whenever you see or learn of someone who has benefited from the wisdom you shared with them.
  • Penitent: Whatever you did, it was bad. Real bad. And you're still making up for it. With everyone.
    • Regain WP whenever you achieve significant absolution for some grievous deed that you did or imagined is wrong.
  • Perfectionist: Nothing is ever good enough, not in others, not in yourself. But you're going to keep fighting until it is.
    • Regain WP whenever you accomplish your goal without any demonstrable flaw or impediment.
  • Plotter: You must plan for every contingency and action.
    • Regain WP when one of your plots comes to fruition in the exact manner you planned, or you take specific steps to further your plots.
    • Praise Seeker: You crave approval and praise from those around you.
    • Regain WP when another character offers unprompted praise, admiration, or appreciation.
  • Rebel: Not only do you fight against the status quo, you know it's for the best. And you aim to prove that.
    • Regain WP whenever your rebellion against the status quo turns out to be for the best.
  • Rogue: Screw the world! You look out for yourself. Your life is a selfish one, and really, others don't matter in the long run. You get what you want.
    • Regain WP whenever you manage to gain something significant through your self-centered nature.
  • Sadist: You exist to inflict pain and discomfort.
    • Regain WP whenever you inflict pain upon someone for no reason other than your own pleasure.
  • Scientist: You see life as a puzzle of logic to be solved.
    • Regain WP when a logical, systematic approach to a problem helps you solve it, or information gathered logically is of use in another, similar situation.
  • Sociopath: You feel nothing at the deaths of the inferior masses.
    • Regain WP when you are the greatest contributor to a body count after everything has settled down. This count includes times when you are the only killer, and it needs not result from a massive combat – like killing every member of a movie audience or gunning down defenseless patrons in a bank robbery.
  • Soldier: You follow orders, but apply your own techniques.
    • Regain WP whenever you achieve your orders’ objectives. The more difficult the orders are to fulfill, the better it feels to accomplish them.
  • Survivor: Whatever happens, you'll pull through it. And you aim to prove this again and again.
    • Regain WP whenever you survive a difficult situation through tenacity, cunning, perseverance, etc.
    • Sycophant: You require others to help you survive.
    • Regain WP whenever a stronger character to whom you have attached yourself acts in your defense, be it siding with you in an argument or protecting you from physical harm.
  • Thrill-Seeker: Everything's an adrenaline rush for you. And if it's not... you'll find a way to make it one.
    • Regain WP whenever you undertake and succeed at some very dangerous task you purposefully undertook.
  • Traditionalist: The world is steeped in tradition. You are the one who keeps them and the one who teaches and preaches.
    • Regain WP whenever you are able to protect the status quo and resist change.
  • Trickster: Life is funny... you're the star of this theatre of the absurd. (Identical to Jester)
    • Regain WP when you lift someone's spirits/ease their pain with your humor, especially if you are able to deny your own pain in the process.
  • Visionary: You see things that others could never even dream of. So tell people about those views of yours, and help them strive for that distant star. Like you.
    • Regain WP whenever you are able to convince others to believe in your dreams and follow the course of action outlined by your vision of the future.

If the Archetype you are interested in is not in this list (as it may not be), then simply talk to staff! They will be able to manually set the Archetype for you, once they've identified it. Have the book on-hand that tells where to find it, so you can tell them which page(s) to check.