Armor Rules
Armor Rules
For the sake of Sanity!
Reinforced Clothing
This covers things like heavy biker-leathers, or the heavy jumpsuits worn by construction crews and hunters.
Bashing Soak: 2
Melee Soak: 1
Bullet Soak: 0
Dexterity Penalty: 0
Conceal: Automatic. These are clothes.
Armor T-Shirt
This is a thin Kevlar garment worn under street clothes. Easily concealed.
Bashing Soak: 2
Melee Soak: 0
Bullet Soak: 1
Dexterity Penalty: 0
Conceal: Windbreaker or Light Jacket
Light Ballistic Vest
Armor meant for dangerous situations where you can't be seen wearing armor.
Bashing Soak: 2
Melee Soak: 1
Bullet Soak: 2
Dexterity Penalty: 1
Conceal: Windbreaker or Light Jacket
Medium Ballistic Vest
Most common police armor. This is the vest you see FBI agents put on in the X-Files, and the cops on Law and Order - SVU put on so often. Trauma plates can be added. That number is in parentheses.
Bashing Soak: 2 (3)
Melee Soak: 1 (3)
Bullet Soak: 3 (4)
Dexterity Penalty: 1 (2)
Conceal: Heavy Jacket or Suit
Flak Jacket
Like the Medium Ballistic Vest, but extends to cover the arms, and some of the legs.
Bashing Soak: 3
Melee Soak: 2
Bullet Soak: 4
Explosion Soak: 1
Dexterity Penalty: 2
Conceal: Trenchcoat.
SWAT Jacket
This is designed for SWAT and hostage rescue teams. Minimum resources 5 to acquire legally as a civilian, and will unilaterally draw police attention, even if legally owned.
Bashing Soak: 3
Melee Soak: 3
Bullet Soak: 4
Explosion Soak: 1
Dexterity Penalty: 2 (1 when shooting only)
Conceal: Trenchcoat
Riot Gear
This is the most advanced ballistic armor you're likely to see, designed to protect most of your body.
Bashing Soak: 4
Melee Soak: 4
Bullet Soak: 5
Explosion Soak: 1
Dexterity Penalty: 3
Conceal: Non Concealable
Bomb Disposal Suit
Welcome to the Bomb-Squad! Now run with Nitro!
Bashing Soak: 4
Melee Soak: 2
Bullet Soak: 2
Explosion Soak: 6
Dexterity Penalty: 3 (0 on delicate hand-work like disarming bombs)
Conceal: Nonconcealable.
Nomex Suit
This is a bodysuit worn by racecar drivers. It provides only one form of protection.
Fire Soak: 3
Conceal: Full clothing.
Tailored Armor
Designer clothes with Kevlar weave. Minimum Resourcees 4. Perception + streetwise diff 10 to ID.
Perception + Style diff 8 can also ID.
Bashing Soak: 0
Melee Soak: 0
Bullet Soak: 2
Dexterity Penalty: 0
Conceal: Automatic. This is clothing.
Medieval Armor
Composite Armor/Studded Leather
Bashing Soak: 2
Melee Soak: 3
Bullet Soak: 0
Dexterity Penalty: 1
Conceal: Trenchcoat.
Heavy Armor
Ring, Scale or Chainmail.
Bashing Soak: 4
Melee Soak: 4
Bullet Soak: 0
Dexterity Penalty: 1
Conceal: Nonconcealable.
Plate Armor
Stereotypical Full Knight's Armor.
Bashing Soak: 5
Melee Soak: 6
Bullet Soak: 1
Dexterity Penalty: 2
Conceal: Nonconcealable
Helmets
Military Helmet
Bashing Soak: 1
Melee Soak: 1
Bullet Soak: 1
Perception Penalty: 0
SWAT Helmet
Bashing Soak: 2
Melee Soak: 2
Bullet Soak: 2
Perception Penalty: 1 (2 with integrated Gas Mask)
Light Helm
This is Archaic Armor
Bashing Soak: 1
Melee Soak: 2
Bullet Soak: 0
Perception Penalty: 1
Full Helm
This is a total coverage archaic helm. Uncomfortable, but protective.
Bashing Soak: 2
Melee Soak: 3
Bullet Soak: 0
Perception Penalty: 2
Sphere Specific
Mage
Leadstopper Armor
Designer clothes with a special weave manufactured only by the Syndicate. Level 1 Wonder. Only serious inspection will be able to discern its unique nature.
Bashing Soak: 0
Melee Soak: 1
Bullet Soak: 4
Dexterity Penalty: 0
Conceal: Automatic. This is clothing.
NOTE: Each agent with Leadstopper clothing has a jnoted desc of what it looks like. Thus, at the beginning of any timestop, check the agent's desc. If he isn't wearing it, he hasn't got it.