Shifter-Specific House Rules/Spirits
Third Ring Penumbra
Everything in the map, that is pink, is part of the third ring penumbra. There, the Gauntlet rating is a 9. Travel through this portion of the penumbra is extremely slow - all travel time is doubled (for spirits too), and spending Rage for extra actions in this portion of the Penumbra costs an additional Rage per turn (regardless of the number of extra actions.
Garou Gifts that cost Rage cost 1 additional point of Rage. Gifts that cost Gnosis but not Rage cost 1 more point of Gnosis. Spirit Charms that cost Essence cost 1 additional point of Essence.
Weaver spirits are immune to all of these effects, and enjoy the benefit of all rolled actions by weaver spirits being at a -1 difficulty. This includes rolls to activate Charms.
Other Effects: Kinfolk of all Shifter races that spend much time in the area — animal and human alike — cannot pass their Shifter blood to their cubs. Their offspring are born as ordinary humans without exception.
Summoning: The Third Ring Penumbra absolute has an impact on summoning spirits. If you are inside the orange section, difficulties to summon are increased by 2 for All races, unless the spirit summoned is already inside the orange section of the map. The same is true for successes, if a spirit has to cross the Ring, you will need additional successes as determined by the storyteller. It is very possible to get successes, but have no spirit arrive as they can not make it through.