Difference between revisions of "Abilities"

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*Instruction
 
*Instruction

Revision as of 23:53, 5 January 2022

Primary Abilities

Talents
  • Alertness
  • Art-Expression
  • Athletics
  • Awareness
  • Brawl
  • Empathy
  • Expression
  • Intimidation
  • Kenning
  • Leadership
  • Persuasion
  • Primal-Urge (Shifter only)
  • Streetwise
  • Subterfuge


Skills
  • Animal-Ken
  • Crafts
  • Drive
  • Etiquette
  • Firearms
  • Larceny
  • Leadership
  • Martial-Arts
  • Meditation
  • Melee
  • Performance
  • Research
  • Stealth
  • Soulforging (Wraith only)
  • Survival


Knowledges
  • Academics
  • Bureaucracy
  • Computer
  • Cosmology
  • Enigmas
  • Esoterica
  • Finance
  • Gremayre (Changeling only)
  • Investigation
  • Law
  • Medicine
  • Occult
  • Politics
  • Rituals
  • Science
  • Technology


Secondary Abilities

Talents
  • Animal Kinship
  • Blatancy
  • Carousing
  • Cooking
  • Diplomacy
  • Do
  • Flying
  • Guile
  • High-Ritual
  • Instruction
  • Intrigue
  • Intuition
  • Lucid-Dreaming
  • Mimicry
  • Negotiation
  • Newspeak
  • Scan
  • Scrounging
  • Search
  • Seduction
  • Style


Skills
  • Acrobatics
  • Archery
  • Biotech
  • Blind-Fighting
  • Climbing
  • Disguise
  • Elusion
  • Energy-Weapons
  • Escapology
  • Fast-Draw
  • Fast-Talk
  • Fencing
  • Fortune-Telling
  • Gambling
  • Gunsmith
  • Heavy-Weapons
  • Hunting
  • Hypertech
  • Hypnotism
  • Jetpack
  • Jury-Rigging
  • Microgravity-Operations
  • Misdirection
  • Networking
  • Pilot
  • Psychology
  • Riding
  • Security
  • Speed-Reading
  • Swimming
  • Tactics
  • Torture


Knowledges
  • Area-Knowledge
  • Belief-Systems
  • Bureaucracy
  • Construct-Politics
  • Conspiracy-Theory
  • Covert-Culture
  • Cryptography
  • Culture-Savvy
  • Demolitions
  • Finance
  • Helmsman
  • Herbalism
  • History
  • Media
  • Poison
  • Power-Brokering
  • Propaganda
  • Strategy
  • Theology
  • Unconventional-Warfare
  • Veterinary-Medicine
  • Vice