Difference between revisions of "Roleplaying Agreement"
Fulcrumadmin (talk | contribs) (Created page with "When making a character on Fulcrum, you are agreeing to the following terms:<br><br> A. '''''We are all here to have fun.''''' The staff of Fulcrum don't care if you connect...") |
Fulcrumadmin (talk | contribs) m (Protected "Roleplaying Agreement" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))) |
(No difference)
|
Latest revision as of 23:03, 17 March 2021
When making a character on Fulcrum, you are agreeing to the following terms:
A. We are all here to have fun. The staff of Fulcrum don't care if you connect once a week, once every two weeks, or 10 times a day. The whole point is you are here to have fun. This can be a time intensive hobby and we recognize that we all have real lives. Connect when you have time. When you connect, have fun.
B. Recognize that even if you do not connect, the game will move forward without you. Staff doesn't think anyone should HAVE to connect every day. Some people do and that’s great for them. They will move along in plots and personal RP without you and that is a-ok. Build a character with an easy fall on reason why you weren't around. Make a character that fits your expected connectivity, that way, no one throws at you the OMG where were you. Ie: business professional that travels frequently, street person that disappears habitually, person who constantly loses their phones, etc. If you are an infrequent connecter, be prepared for plots to move forward without your input.
C. IC and OOC must be kept separate. Initial infractions are often mistakes, and staff understands this. Repeated infractions of this rule will result in more serious punishment as per the rules of Fulcrum.
D. You must have access to a copy of the 20th Anniversary Core book for the sphere you are playing in. We at Fulcrum do not care how you get it, but you must have access to the appropriate book and you must have an ability to at least scan them as needed. We don't expect anyone to be an expert on their powers, but we do expect after a few months of play, that you have at least an idea of what they can and can not do. If we tell you RTFM, its not us being mean, its us telling you the answer is spelled out in the book - and honestly, its quicker for you to read the book, than us to read it, type it and then you read it.
E. Know your House Rules. Read and understand the House Rules for your character’s powers. Try to become familiar with the House Rules for other powers. If you aren't sure of a House Rule, try '+news/search powername' or +bbsearch powername'. Staff will also keep the wiki up to date with power rules as well. If you spot an omission on the wiki, drop staff a +Mail with the information.
F. Respect. We ask that players treat their staff and fellow players with the same level of respect as you would a storyteller or friend at their dining room table. When a problem occurs, and they inevitably will, keep this in mind when communicating with staff and other players. This game is not a business or a courtroom, we are not here to give great customer service, we are here to tell and participate in stories.