Difference between revisions of "Wraith-Specific House Rules/Arcanoi"
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'''Puppetry'''<br> | '''Puppetry'''<br> | ||
− | Puppetry 1 – Skinride: Psychics with Channeling | + | Puppetry 1 – Skinride<br> |
+ | Normally this art is restricted to affecting non-supernaturally gifted Mortals. The following are exceptions to this rule:<br> | ||
+ | <br> | ||
+ | Psychics with Channeling<br> | ||
+ | Their natural power to channel the abilities of the dead makes them vulnerable to Skinride.<br> | ||
+ | <br> | ||
+ | Any character with the Medium Merit or Backgrounds such as Spirit Ridden:<br> | ||
+ | Their natural connection to the Underworld that allows them to see and hear Wraiths, or be possessed more easily, makes them vulnerable to Skinride.<br> | ||
+ | <br> | ||
+ | Possession Paradigms<br> | ||
+ | Magical societies where practitioners allow themselves to be possessed as a fundamental part of their paradigm are susceptible to Skinride.<br> | ||
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[[Wraith#Top|Back to Top]] | [[Wraith#Top|Back to Top]] |
Revision as of 17:55, 20 February 2022
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Puppetry
Puppetry 1 – Skinride
Normally this art is restricted to affecting non-supernaturally gifted Mortals. The following are exceptions to this rule:
Psychics with Channeling
Their natural power to channel the abilities of the dead makes them vulnerable to Skinride.
Any character with the Medium Merit or Backgrounds such as Spirit Ridden:
Their natural connection to the Underworld that allows them to see and hear Wraiths, or be possessed more easily, makes them vulnerable to Skinride.
Possession Paradigms
Magical societies where practitioners allow themselves to be possessed as a fundamental part of their paradigm are susceptible to Skinride.