Difference between revisions of "Wraith/Demographics"
Jump to navigation
Jump to search
Line 4: | Line 4: | ||
| width="50%" | <span style="color:#00C000">'''OPEN'''<span> | | width="50%" | <span style="color:#00C000">'''OPEN'''<span> | ||
|- | |- | ||
− | '''Wraith is one of the more advanced games in the White Wolf line due to its unique “Shadowguide” system. Unfortunately, a MUSH environment makes Shadowguiding virtually impossible, and so it will be up to the player to play both the Psyche and Shadow. Wraiths are also the ultimate spies. They are invisible, insubstantial and have in-character reasons to spy on the | + | '''Wraith is one of the more advanced games in the White Wolf line due to its unique “Shadowguide” system. Unfortunately, a MUSH environment makes Shadowguiding virtually impossible, and so it will be up to the player to play both the Psyche and Shadow. Wraiths are also the ultimate spies. They are invisible, insubstantial and have in-character reasons to spy on the Quick, even if they are strangers.'''<br><br> |
|- | |- | ||
'''For these reasons anyone wishing to play a Wraith/Spectre will be limited to one supernatural character on Fulcrum. This is to significantly cut down on any conflicts of interest that might arise and to take into account that a Wraith player is already essentially playing two characters, their Shadow and Psyche.'''<br><br> | '''For these reasons anyone wishing to play a Wraith/Spectre will be limited to one supernatural character on Fulcrum. This is to significantly cut down on any conflicts of interest that might arise and to take into account that a Wraith player is already essentially playing two characters, their Shadow and Psyche.'''<br><br> |
Revision as of 03:47, 22 January 2022
Wraith is one of the more advanced games in the White Wolf line due to its unique “Shadowguide” system. Unfortunately, a MUSH environment makes Shadowguiding virtually impossible, and so it will be up to the player to play both the Psyche and Shadow. Wraiths are also the ultimate spies. They are invisible, insubstantial and have in-character reasons to spy on the Quick, even if they are strangers.
For these reasons anyone wishing to play a Wraith/Spectre will be limited to one supernatural character on Fulcrum. This is to significantly cut down on any conflicts of interest that might arise and to take into account that a Wraith player is already essentially playing two characters, their Shadow and Psyche.
Because of this all Wraith/Spectre characters are eligible for a bonus of 25xp in chargen to help alleviate these restrictions.
Circle applications with 3+ Wraiths qualify for an extra 5 freebies in chargen.
For these reasons anyone wishing to play a Wraith/Spectre will be limited to one supernatural character on Fulcrum. This is to significantly cut down on any conflicts of interest that might arise and to take into account that a Wraith player is already essentially playing two characters, their Shadow and Psyche.
Because of this all Wraith/Spectre characters are eligible for a bonus of 25xp in chargen to help alleviate these restrictions.
Circle applications with 3+ Wraiths qualify for an extra 5 freebies in chargen.
Allies: | (1) | OPEN |
Doomslayer: | (3) | OPEN |
Heretic: | (0) | OPEN |
Hierarchy: | (0) | OPEN |
Renegade: | (0) | OPEN |
Risen: | (0) | SPECIAL |
Hues: | (0) | SPECIAL |
Orpheus: | (0) | RESTRICTED |
Spectre: | (0) | RESTRICTED |
Ferrymen: | (0) | CLOSED |
Special characters cannot be applied for out of chargen and must instead reach that state through gameplay.