Changeling-Specific House Rules

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Revision as of 20:34, 11 February 2022 by Loki (talk | contribs)
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BANALITY

In Fulcrum we will not be using Banality as a detection method for other supernaturals. In other games where a hard number is ascribed to certain races this leaves too much room for abuse. Additionally, there is wide variation in personality, mental illness, and certain merits and flaws across races.

STANDARD BANALITY BY CHARACTER TYPE

1. Childling

2. Marauders

3. Wilder

4. Grump

5. Gaian Shifter, Tradition Mage

6. Mortal

7. Vampire with Conscience

8. Vampire with Conviction, Wraith, Wyrm Shifter, Nephandi

9. Technocrats, Weaver Shifter

10. Earthbound

NATURE ARCHTYPES

+0.5___Addict, Autocrat, Bravo, Capitalist, Conformist, Coward, Curmudgeon, Judge, Martyr, Masochist, Melancholic, Penitent, Sadist, Soldier, Traditionalist.

-0.5___Architect, Artiste, Eye of the Storm, Explorer, Futurist, Idealist, Visionary.

LEGACIES

+0.5___Bumpkin, Regent, Beast, Ringleader.

-0.5___Crafter, Panderer, Troubadour, Pandora.

MERITS AND FLAWS

+O.5___Addiction, *Deranged, Vengeful, Weak-Willed, Guilt Wracked, Intolerance, Possessive, Oathbound, Psychic Vampire.

-0.5___Higher Purpose, Master Craftsman, Because I Think I Can, Curiosity, *Deranged, Wyld Mind, Soul of the Muse, True Love, Poetic Heart, Art Affinity, Slipped Seeming, Chimerical Magnet.

You will notice that deranged appears to both increase and decrease banality. The sociopathic killer is more banal where the delusional Don Quixote is less banal.

This is not an exhaustive list. Contact Loki if you have some quality not mentioned that affects your banality. Variance will not exceed +/- 1 for supernaturals so min/maxing is not a feasible option. Mortals are the only exception and can vary widely.

THE CHILL OF BANALITY

In many games possessing a banality over 8 drives all the fae from the room. In tabletop where everyone is fae, this is fine. In a multi sphere mush this restricts roleplay and encourages everyone to stay in their corners. I want you to get out there and play.

8. Something about that guy makes me uncomfortable. Touching him makes my skin crawl. Prolonged Contact gives me a headache.

9. Disgusting. Being in his presence makes me cold. Prolonged contact makes me nauseous. Physical contact makes me vomit.

10. Terrifying. Being in his presence makes me nauseous and freezing. Prolonged contact will make me violently ill. His touch does chimerical damage. Run.

  • Being in another's presence is engaging them in conversation or walking within a few feet. You dont suffer banality because Bob the Accountant is sitting across the bar.
  • Prolonged Contact comes from directly interacting with an individual for an hour or so.
  • Touch does not need to be skin on skin contact.

KINAIN