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	<id>https://fulcrum.mu/wiki/index.php?action=history&amp;feed=atom&amp;title=Shifter-Specific_House_Rules%2FSpirits</id>
	<title>Shifter-Specific House Rules/Spirits - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://fulcrum.mu/wiki/index.php?action=history&amp;feed=atom&amp;title=Shifter-Specific_House_Rules%2FSpirits"/>
	<link rel="alternate" type="text/html" href="https://fulcrum.mu/wiki/index.php?title=Shifter-Specific_House_Rules/Spirits&amp;action=history"/>
	<updated>2026-08-20T15:05:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.35.1</generator>
	<entry>
		<id>https://fulcrum.mu/wiki/index.php?title=Shifter-Specific_House_Rules/Spirits&amp;diff=5510&amp;oldid=prev</id>
		<title>Odin: /* Third Ring Penumbral Construct */</title>
		<link rel="alternate" type="text/html" href="https://fulcrum.mu/wiki/index.php?title=Shifter-Specific_House_Rules/Spirits&amp;diff=5510&amp;oldid=prev"/>
		<updated>2026-01-24T16:22:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Third Ring Penumbral Construct&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:22, 24 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot; &gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Summoning:&amp;#039;&amp;#039;&amp;#039; The Third Ring structure makes summoning spirits more dangerous.  If someone manages to overcome the thick gauntlet, they can summon spirits, but spirits of gaffling strength and lower can only be summoned if they are already inside the ring.   Jaggling spirits may or may not be able to get through, and they will most likely not be able to make it out.  Spirits of greater power can come in, but they will be resentful to have done so.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Summoning:&amp;#039;&amp;#039;&amp;#039; The Third Ring structure makes summoning spirits more dangerous.  If someone manages to overcome the thick gauntlet, they can summon spirits, but spirits of gaffling strength and lower can only be summoned if they are already inside the ring.   Jaggling spirits may or may not be able to get through, and they will most likely not be able to make it out.  Spirits of greater power can come in, but they will be resentful to have done so.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Looks Like in the Umbra&amp;#039;&amp;#039;&amp;#039;: The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pink &lt;/del&gt;areas of the Umbra look like any other urban umbra, though the population of spirits is significantly &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reduce&lt;/del&gt;.  In the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;orange &lt;/del&gt;areas, only weaver-aligned spirits travel freely.  Only the strongest non-weaver spirits can cross through the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;orange &lt;/del&gt;areas with impunity, and they do not like to do so.  For borderline spirits, they are practically trapped within the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pink&lt;/del&gt;.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Looks Like in the Umbra&amp;#039;&amp;#039;&amp;#039;: The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;orange &lt;/ins&gt;areas of the Umbra look like any other urban umbra, though the population of spirits is significantly &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reduced&lt;/ins&gt;.  In the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pink &lt;/ins&gt;areas, only weaver-aligned spirits travel freely.  Only the strongest non-weaver spirits can cross through the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pink &lt;/ins&gt;areas with impunity, and they do not like to do so.  For borderline spirits, they are practically trapped within the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;orange&lt;/ins&gt;.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Lowering the Gauntlet&amp;#039;&amp;#039;&amp;#039;: Lowering the rating of the Gauntlet in the Third Ring has consequences.  Gifts, Spells, Fetishes, Merits and other methods which lower the Gauntlet or the difficulty to enter it tend to attract pattern spiders. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Lowering the Gauntlet&amp;#039;&amp;#039;&amp;#039;: Lowering the rating of the Gauntlet in the Third Ring has consequences.  Gifts, Spells, Fetishes, Merits and other methods which lower the Gauntlet or the difficulty to enter it tend to attract pattern spiders.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Dedication===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Dedication===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key fulcrum_wiki-fw_:diff::1.12:old-5504:rev-5510 --&gt;
&lt;/table&gt;</summary>
		<author><name>Odin</name></author>
	</entry>
	<entry>
		<id>https://fulcrum.mu/wiki/index.php?title=Shifter-Specific_House_Rules/Spirits&amp;diff=5504&amp;oldid=prev</id>
		<title>Odin at 03:22, 21 January 2026</title>
		<link rel="alternate" type="text/html" href="https://fulcrum.mu/wiki/index.php?title=Shifter-Specific_House_Rules/Spirits&amp;diff=5504&amp;oldid=prev"/>
		<updated>2026-01-21T03:22:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:22, 21 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Ring.jpg|500px|left|Third Ring of the Penumbra in Pink]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Ring.jpg|500px|left|Third Ring of the Penumbra in Pink]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Third Ring Penumbral Construct===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Third Ring Penumbral Construct===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Everything in the map, that is pink AND orange, is part of the third ring penumbra. The Gauntlet in the orange areas is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;9&lt;/del&gt;; the Gauntlet in the pink areas is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;8&lt;/del&gt;.  However, travel through this portion of the penumbra is extremely slow, and all travel time is doubled, even for spirits.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Everything in the map, that is pink AND orange, is part of the third ring penumbra. The Gauntlet in the orange areas is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;8&lt;/ins&gt;; the Gauntlet in the pink areas is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;9&lt;/ins&gt;.  However, travel through this portion of the penumbra is extremely slow, and all travel time is doubled, even for spirits.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gifts that cost Gnosis but not Rage cost 1 more point of Gnosis. Spirit Charms that cost Essence cost 1 additional point of Essence. Weaver spirits are immune to all of these effects, and enjoy the benefit of all rolled actions by weaver spirits being at a -1 difficulty. This includes rolls to activate Charms.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gifts that cost Gnosis but not Rage cost 1 more point of Gnosis. Spirit Charms that cost Essence cost 1 additional point of Essence. Weaver spirits are immune to all of these effects, and enjoy the benefit of all rolled actions by weaver spirits being at a -1 difficulty. This includes rolls to activate Charms.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key fulcrum_wiki-fw_:diff::1.12:old-5360:rev-5504 --&gt;
&lt;/table&gt;</summary>
		<author><name>Odin</name></author>
	</entry>
	<entry>
		<id>https://fulcrum.mu/wiki/index.php?title=Shifter-Specific_House_Rules/Spirits&amp;diff=5360&amp;oldid=prev</id>
		<title>Odin at 01:26, 8 November 2025</title>
		<link rel="alternate" type="text/html" href="https://fulcrum.mu/wiki/index.php?title=Shifter-Specific_House_Rules/Spirits&amp;diff=5360&amp;oldid=prev"/>
		<updated>2025-11-08T01:26:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:26, 8 November 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Ring.jpg|500px|left|Third Ring of the Penumbra in Pink]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Ring.jpg|500px|left|Third Ring of the Penumbra in Pink]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Third Ring &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Penumbra&lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Third Ring &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Penumbral Construct&lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Everything in the map, that is pink AND orange, is part of the third ring penumbra. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There, &lt;/del&gt;the Gauntlet &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rating &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a 9&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Travel &lt;/del&gt;through this portion of the penumbra is extremely slow &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/del&gt;all travel time is doubled &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(for spirits too)&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and spending Rage &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;extra actions in this portion of the Penumbra costs an additional Rage per turn (regardless of the number of extra actions.&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Everything in the map, that is pink AND orange, is part of the third ring penumbra. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Gauntlet in the orange areas is 9; &lt;/ins&gt;the Gauntlet &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in the pink areas &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;8&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; However, travel &lt;/ins&gt;through this portion of the penumbra is extremely slow&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, and &lt;/ins&gt;all travel time is doubled, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;even &lt;/ins&gt;for spirits.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Garou Gifts that cost Rage cost 1 additional point of Rage. Gifts that cost Gnosis but not Rage cost 1 more point of Gnosis. Spirit Charms that cost Essence cost 1 additional point of Essence. &amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Weaver spirits are immune to all of these effects, and enjoy the benefit of all rolled actions by weaver &lt;/del&gt;spirits &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;being at a -1 difficulty. This includes rolls to activate Charms.&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;Other Effects:&amp;#039;&amp;#039;&amp;#039; Kinfolk of all Shifter races that spend much time in the area — animal and human alike — cannot pass their Shifter blood to their cubs. Their offspring are born as ordinary humans without exception. It is unknown what the effects are on Shifters themselves&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;Summoning:&amp;#039;&amp;#039;&amp;#039; The Third Ring Penumbra absolutly has an impact on summoning &lt;/del&gt;spirits&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. If you &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;inside the orange section, difficulties &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;summon are increased by 3 for &amp;#039;&amp;#039;&amp;#039;All&amp;#039;&amp;#039;&amp;#039; races&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unless &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spirit summoned is already inside the orange section &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the map then the difficulty is only increased &lt;/del&gt;by &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2. The same is true for successes, if &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spirit has to enter the Ring, you will need additional successes as determined by the storyteller&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It is very possible &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;get multiple successes, but have no spirit arrive as they can not make it through&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Gifts that cost Gnosis but not Rage cost 1 more point of Gnosis. Spirit Charms that cost Essence cost 1 additional point of Essence. Weaver &lt;/ins&gt;spirits are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;immune &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;all of these effects&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and enjoy &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;benefit &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;all rolled actions &lt;/ins&gt;by &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;weaver spirits being at &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-1 difficulty&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This includes rolls &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;activate Charms&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Looks Like in the Umbra&lt;/del&gt;&amp;#039;&amp;#039;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: These umbra of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;twin cities appear to have been mystically sanitized&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as &lt;/del&gt;if &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;every spirit that lived there was driven away or obliterated&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Only Weaver &lt;/del&gt;spirits &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;appear in this area unless forced &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be there &lt;/del&gt;through &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other means (ie&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;summonings, attached to PC somehow). Those forced to &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there are not happy &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be there, at all&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Above the city webs are now supported by columns &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reinforced webbing, making everything a patchwork of hold and support. A monstrours undertaking that looks &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;places shored up by actions of other spirits - it can&amp;#039;t just be the Weaver involved&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the spirits inside the cities rings as well&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Summoning:&lt;/ins&gt;&amp;#039;&amp;#039;&amp;#039; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Third Ring structure makes summoning spirits more dangerous.  If someone manages to overcome &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;thick gauntlet, they can summon spirits&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but spirits of gaffling strength and lower can only be summoned &lt;/ins&gt;if &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they are already inside the ring&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;  Jaggling &lt;/ins&gt;spirits &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;may or may not be able &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;get &lt;/ins&gt;through, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and they will most likely not &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;able &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make it out&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; Spirits &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;greater power can come &lt;/ins&gt;in, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they will be resentful to have done so&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Lowering the Gauntlet&amp;#039;&amp;#039;&amp;#039;: Lowering the rating of the Gauntlet in the Third Ring &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is improbable&lt;/del&gt;.  Gifts&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, PATs&lt;/del&gt;, Spells, Fetishes, Merits and other &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;assorted &lt;/del&gt;methods &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/del&gt;lower the Gauntlet or the difficulty to enter it&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, do not work here as expected. Shifter Staff must be contacted&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;Looks Like in the Umbra&amp;#039;&amp;#039;&amp;#039;: The pink areas of the Umbra look like any other urban umbra, though the population of spirits is significantly reduce.  In the orange areas, only weaver-aligned spirits travel freely.  Only the strongest non-weaver spirits can cross through the orange areas with impunity, and they do not like to do so.  For borderline spirits, they are practically trapped within the pink.  &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Lowering the Gauntlet&amp;#039;&amp;#039;&amp;#039;: Lowering the rating of the Gauntlet in the Third Ring &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;has consequences&lt;/ins&gt;.  Gifts, Spells, Fetishes, Merits and other methods &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which &lt;/ins&gt;lower the Gauntlet or the difficulty to enter it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tend to attract pattern spiders&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Dedication===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Dedication===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot; &gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Spirits inside the Cities===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Spirits inside the Cities===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The spirits inside &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Third Ring &lt;/del&gt;tend to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be hungry and slightly essence-deprived&lt;/del&gt;.  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;They react accordingly&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Spirits who are not allied with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Weaver &lt;/ins&gt;tend to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have only 75% of their normal Essence&lt;/ins&gt;.  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It is harder for them to regain that essence&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key fulcrum_wiki-fw_:diff::1.12:old-4985:rev-5360 --&gt;
&lt;/table&gt;</summary>
		<author><name>Odin</name></author>
	</entry>
	<entry>
		<id>https://fulcrum.mu/wiki/index.php?title=Shifter-Specific_House_Rules/Spirits&amp;diff=4985&amp;oldid=prev</id>
		<title>DefunctTwo at 23:18, 30 April 2025</title>
		<link rel="alternate" type="text/html" href="https://fulcrum.mu/wiki/index.php?title=Shifter-Specific_House_Rules/Spirits&amp;diff=4985&amp;oldid=prev"/>
		<updated>2025-04-30T23:18:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:18, 30 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot; &gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Spirits inside the Cities===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Spirits inside the Cities===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Inside &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cities, the Umbra is not what you would expect&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Everything is covered with a thick layer of ephemeral not quite there webbing with a large dome over it, held up by huge colums of spun spider webs. There are few spirits around, and those that are findable are lethargic, barely coherent and awake&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The spirits inside &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Third Ring tend to be hungry and slightly essence-deprived&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; They react accordingly&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key fulcrum_wiki-fw_:diff::1.12:old-4845:rev-4985 --&gt;
&lt;/table&gt;</summary>
		<author><name>DefunctTwo</name></author>
	</entry>
	<entry>
		<id>https://fulcrum.mu/wiki/index.php?title=Shifter-Specific_House_Rules/Spirits&amp;diff=4845&amp;oldid=prev</id>
		<title>Fulcrumadmin at 22:48, 19 February 2025</title>
		<link rel="alternate" type="text/html" href="https://fulcrum.mu/wiki/index.php?title=Shifter-Specific_House_Rules/Spirits&amp;diff=4845&amp;oldid=prev"/>
		<updated>2025-02-19T22:48:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:48, 19 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Other Effects:&amp;#039;&amp;#039;&amp;#039; Kinfolk of all Shifter races that spend much time in the area — animal and human alike — cannot pass their Shifter blood to their cubs. Their offspring are born as ordinary humans without exception. It is unknown what the effects are on Shifters themselves.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Other Effects:&amp;#039;&amp;#039;&amp;#039; Kinfolk of all Shifter races that spend much time in the area — animal and human alike — cannot pass their Shifter blood to their cubs. Their offspring are born as ordinary humans without exception. It is unknown what the effects are on Shifters themselves.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Summoning:&amp;#039;&amp;#039;&amp;#039; The Third Ring Penumbra absolutly has an impact on summoning spirits. If you are inside the orange section, difficulties to summon are increased by &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;4 &lt;/del&gt;for &amp;#039;&amp;#039;&amp;#039;All&amp;#039;&amp;#039;&amp;#039; races, unless the spirit summoned is already inside the orange section of the map then the difficulty is only increased by 2. The same is true for successes, if a spirit has to enter the Ring, you will need additional successes as determined by the storyteller. It is very possible to get multiple successes, but have no spirit arrive as they can not make it through.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Summoning:&amp;#039;&amp;#039;&amp;#039; The Third Ring Penumbra absolutly has an impact on summoning spirits. If you are inside the orange section, difficulties to summon are increased by &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;3 &lt;/ins&gt;for &amp;#039;&amp;#039;&amp;#039;All&amp;#039;&amp;#039;&amp;#039; races, unless the spirit summoned is already inside the orange section of the map then the difficulty is only increased by 2. The same is true for successes, if a spirit has to enter the Ring, you will need additional successes as determined by the storyteller. It is very possible to get multiple successes, but have no spirit arrive as they can not make it through.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Looks Like in the Umbra&amp;#039;&amp;#039;&amp;#039;: These umbra of the twin cities appear to have been mystically sanitized, as if every spirit that lived there was driven away or obliterated. Only Weaver spirits appear in this area unless forced to be there through other means (ie, summonings, attached to PC somehow). Those forced to be there are not happy to be there, at all. Above the city webs are now supported by columns of reinforced webbing, making everything a patchwork of hold and support. A monstrours undertaking that looks in places shored up by actions of other spirits - it can&amp;#039;t just be the Weaver involved, but the spirits inside the cities rings as well.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Looks Like in the Umbra&amp;#039;&amp;#039;&amp;#039;: These umbra of the twin cities appear to have been mystically sanitized, as if every spirit that lived there was driven away or obliterated. Only Weaver spirits appear in this area unless forced to be there through other means (ie, summonings, attached to PC somehow). Those forced to be there are not happy to be there, at all. Above the city webs are now supported by columns of reinforced webbing, making everything a patchwork of hold and support. A monstrours undertaking that looks in places shored up by actions of other spirits - it can&amp;#039;t just be the Weaver involved, but the spirits inside the cities rings as well.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot; &gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Spirits inside the Cities===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Spirits inside the Cities===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In spite of the Third Ring, inside &lt;/del&gt;the cities, the Umbra is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;teeming with the usual life &lt;/del&gt;you would expect. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The spirits are generally angrier&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;more frustrated or more scared due to what surrounds them&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Outside &lt;/del&gt;spirits are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rare&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but happen on occasion. Be mindful of what you summon, it may be stuck &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;blame you for it&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Inside &lt;/ins&gt;the cities, the Umbra is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not what &lt;/ins&gt;you would expect. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Everything is covered with a thick layer of ephemeral not quite there webbing with a large dome over it&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;held up by huge colums of spun spider webs&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There are few &lt;/ins&gt;spirits &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;around, and those that &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;findable are lethargic&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;barely coherent &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;awake&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key fulcrum_wiki-fw_:diff::1.12:old-4601:rev-4845 --&gt;
&lt;/table&gt;</summary>
		<author><name>Fulcrumadmin</name></author>
	</entry>
	<entry>
		<id>https://fulcrum.mu/wiki/index.php?title=Shifter-Specific_House_Rules/Spirits&amp;diff=4601&amp;oldid=prev</id>
		<title>Fulcrumadmin: /* Third Ring Penumbra */</title>
		<link rel="alternate" type="text/html" href="https://fulcrum.mu/wiki/index.php?title=Shifter-Specific_House_Rules/Spirits&amp;diff=4601&amp;oldid=prev"/>
		<updated>2024-10-07T02:00:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Third Ring Penumbra&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:00, 7 October 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Ring.jpg|500px|left|Third Ring of the Penumbra in Pink]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Ring.jpg|500px|left|Third Ring of the Penumbra in Pink]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Third Ring Penumbra===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Third Ring Penumbra===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Everything in the map, that is pink, is part of the third ring penumbra. There, the Gauntlet rating is a 9. Travel through this portion of the penumbra is extremely slow - all travel time is doubled (for spirits too), and spending Rage for extra actions in this portion of the Penumbra costs an additional Rage per turn (regardless of the number of extra actions.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Everything in the map, that is pink &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;AND orange&lt;/ins&gt;, is part of the third ring penumbra. There, the Gauntlet rating is a 9. Travel through this portion of the penumbra is extremely slow - all travel time is doubled (for spirits too), and spending Rage for extra actions in this portion of the Penumbra costs an additional Rage per turn (regardless of the number of extra actions.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Garou Gifts that cost Rage cost 1 additional point of Rage. Gifts that cost Gnosis but not Rage cost 1 more point of Gnosis. Spirit Charms that cost Essence cost 1 additional point of Essence. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Garou Gifts that cost Rage cost 1 additional point of Rage. Gifts that cost Gnosis but not Rage cost 1 more point of Gnosis. Spirit Charms that cost Essence cost 1 additional point of Essence. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Weaver spirits are immune to all of these effects, and enjoy the benefit of all rolled actions by weaver spirits being at a -1 difficulty. This includes rolls to activate Charms.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Weaver spirits are immune to all of these effects, and enjoy the benefit of all rolled actions by weaver spirits being at a -1 difficulty. This includes rolls to activate Charms.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Other Effects:&amp;#039;&amp;#039;&amp;#039; Kinfolk of all Shifter races that spend much time in the area — animal and human alike — cannot pass their Shifter blood to their cubs. Their offspring are born as ordinary humans without exception. It is unknown what the effects are on Shifters themselves.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Other Effects:&amp;#039;&amp;#039;&amp;#039; Kinfolk of all Shifter races that spend much time in the area — animal and human alike — cannot pass their Shifter blood to their cubs. Their offspring are born as ordinary humans without exception. It is unknown what the effects are on Shifters themselves.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Summoning:&amp;#039;&amp;#039;&amp;#039; The Third Ring Penumbra absolutly has an impact on summoning spirits. If you are inside the orange section, difficulties to summon are increased by &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2 &lt;/del&gt;for &amp;#039;&amp;#039;&amp;#039;All&amp;#039;&amp;#039;&amp;#039; races, unless the spirit summoned is already inside the orange section of the map. The same is true for successes, if a spirit has to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cross &lt;/del&gt;the Ring, you will need additional successes as determined by the storyteller. It is very possible to get successes, but have no spirit arrive as they can not make it through.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Summoning:&amp;#039;&amp;#039;&amp;#039; The Third Ring Penumbra absolutly has an impact on summoning spirits. If you are inside the orange section, difficulties to summon are increased by &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;4 &lt;/ins&gt;for &amp;#039;&amp;#039;&amp;#039;All&amp;#039;&amp;#039;&amp;#039; races, unless the spirit summoned is already inside the orange section of the map &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;then the difficulty is only increased by 2&lt;/ins&gt;. The same is true for successes, if a spirit has to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enter &lt;/ins&gt;the Ring, you will need additional successes as determined by the storyteller. It is very possible to get &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;multiple &lt;/ins&gt;successes, but have no spirit arrive as they can not make it through.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Looks Like in the Umbra&amp;#039;&amp;#039;&amp;#039;: These &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;suburbs &lt;/del&gt;of the twin cities appear to have been mystically sanitized, as if every spirit that lived there was driven away or obliterated. Only Weaver spirits appear in this area unless forced to be there through other means (ie, summonings, attached to PC somehow). Those forced to be there are not happy to be there, at all.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Looks Like in the Umbra&amp;#039;&amp;#039;&amp;#039;: These &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;umbra &lt;/ins&gt;of the twin cities appear to have been mystically sanitized, as if every spirit that lived there was driven away or obliterated. Only Weaver spirits appear in this area unless forced to be there through other means (ie, summonings, attached to PC somehow). Those forced to be there are not happy to be there, at all&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Above the city webs are now supported by columns of reinforced webbing, making everything a patchwork of hold and support. A monstrours undertaking that looks in places shored up by actions of other spirits - it can&amp;#039;t just be the Weaver involved, but the spirits inside the cities rings as well&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Lowering the Gauntlet&amp;#039;&amp;#039;&amp;#039;: Lowering the rating of the Gauntlet in the Third Ring is improbable.  Gifts, PATs, Spells, Fetishes, Merits and other assorted methods that lower the Gauntlet or the difficulty to enter it, do not work here as expected.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Lowering the Gauntlet&amp;#039;&amp;#039;&amp;#039;: Lowering the rating of the Gauntlet in the Third Ring is improbable.  Gifts, PATs, Spells, Fetishes, Merits and other assorted methods that lower the Gauntlet or the difficulty to enter it, do not work here as expected&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Shifter Staff must be contacted&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Dedication===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Dedication===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key fulcrum_wiki-fw_:diff::1.12:old-1875:rev-4601 --&gt;
&lt;/table&gt;</summary>
		<author><name>Fulcrumadmin</name></author>
	</entry>
	<entry>
		<id>https://fulcrum.mu/wiki/index.php?title=Shifter-Specific_House_Rules/Spirits&amp;diff=1875&amp;oldid=prev</id>
		<title>Fulcrumadmin at 15:12, 29 June 2022</title>
		<link rel="alternate" type="text/html" href="https://fulcrum.mu/wiki/index.php?title=Shifter-Specific_House_Rules/Spirits&amp;diff=1875&amp;oldid=prev"/>
		<updated>2022-06-29T15:12:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:12, 29 June 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot; &gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Garou Gifts that cost Rage cost 1 additional point of Rage. Gifts that cost Gnosis but not Rage cost 1 more point of Gnosis. Spirit Charms that cost Essence cost 1 additional point of Essence. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Garou Gifts that cost Rage cost 1 additional point of Rage. Gifts that cost Gnosis but not Rage cost 1 more point of Gnosis. Spirit Charms that cost Essence cost 1 additional point of Essence. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Weaver spirits are immune to all of these effects, and enjoy the benefit of all rolled actions by weaver spirits being at a -1 difficulty. This includes rolls to activate Charms.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Weaver spirits are immune to all of these effects, and enjoy the benefit of all rolled actions by weaver spirits being at a -1 difficulty. This includes rolls to activate Charms.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Other Effects:&amp;#039;&amp;#039;&amp;#039; Kinfolk of all Shifter races that spend much time in the area — animal and human alike — cannot pass their Shifter blood to their cubs. Their offspring are born as ordinary humans without exception.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Other Effects:&amp;#039;&amp;#039;&amp;#039; Kinfolk of all Shifter races that spend much time in the area — animal and human alike — cannot pass their Shifter blood to their cubs. Their offspring are born as ordinary humans without exception&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. It is unknown what the effects are on Shifters themselves&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Summoning:&amp;#039;&amp;#039;&amp;#039; The Third Ring Penumbra absolutly has an impact on summoning spirits. If you are inside the orange section, difficulties to summon are increased by 2 for &amp;#039;&amp;#039;&amp;#039;All&amp;#039;&amp;#039;&amp;#039; races, unless the spirit summoned is already inside the orange section of the map. The same is true for successes, if a spirit has to cross the Ring, you will need additional successes as determined by the storyteller. It is very possible to get successes, but have no spirit arrive as they can not make it through.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Summoning:&amp;#039;&amp;#039;&amp;#039; The Third Ring Penumbra absolutly has an impact on summoning spirits. If you are inside the orange section, difficulties to summon are increased by 2 for &amp;#039;&amp;#039;&amp;#039;All&amp;#039;&amp;#039;&amp;#039; races, unless the spirit summoned is already inside the orange section of the map. The same is true for successes, if a spirit has to cross the Ring, you will need additional successes as determined by the storyteller. It is very possible to get successes, but have no spirit arrive as they can not make it through.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key fulcrum_wiki-fw_:diff::1.12:old-914:rev-1875 --&gt;
&lt;/table&gt;</summary>
		<author><name>Fulcrumadmin</name></author>
	</entry>
	<entry>
		<id>https://fulcrum.mu/wiki/index.php?title=Shifter-Specific_House_Rules/Spirits&amp;diff=914&amp;oldid=prev</id>
		<title>Fulcrumadmin at 16:47, 4 January 2022</title>
		<link rel="alternate" type="text/html" href="https://fulcrum.mu/wiki/index.php?title=Shifter-Specific_House_Rules/Spirits&amp;diff=914&amp;oldid=prev"/>
		<updated>2022-01-04T16:47:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:47, 4 January 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot; &gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Looks Like in the Umbra&amp;#039;&amp;#039;&amp;#039;: These suburbs of the twin cities appear to have been mystically sanitized, as if every spirit that lived there was driven away or obliterated. Only Weaver spirits appear in this area unless forced to be there through other means (ie, summonings, attached to PC somehow). Those forced to be there are not happy to be there, at all.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Looks Like in the Umbra&amp;#039;&amp;#039;&amp;#039;: These suburbs of the twin cities appear to have been mystically sanitized, as if every spirit that lived there was driven away or obliterated. Only Weaver spirits appear in this area unless forced to be there through other means (ie, summonings, attached to PC somehow). Those forced to be there are not happy to be there, at all.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Lowering the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Difficulty&lt;/del&gt;&amp;#039;&amp;#039;&amp;#039;: Lowering the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;difficulty &lt;/del&gt;in the Third Ring is improbable.  Gifts, PATs, Spells, Fetishes, Merits and other assorted methods that lower the Gauntlet or the difficulty to enter it, do not work here as expected.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Lowering the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Gauntlet&lt;/ins&gt;&amp;#039;&amp;#039;&amp;#039;: Lowering the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rating of the Gauntlet &lt;/ins&gt;in the Third Ring is improbable.  Gifts, PATs, Spells, Fetishes, Merits and other assorted methods that lower the Gauntlet or the difficulty to enter it, do not work here as expected.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Dedication===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Dedication===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key fulcrum_wiki-fw_:diff::1.12:old-913:rev-914 --&gt;
&lt;/table&gt;</summary>
		<author><name>Fulcrumadmin</name></author>
	</entry>
	<entry>
		<id>https://fulcrum.mu/wiki/index.php?title=Shifter-Specific_House_Rules/Spirits&amp;diff=913&amp;oldid=prev</id>
		<title>Fulcrumadmin at 16:46, 4 January 2022</title>
		<link rel="alternate" type="text/html" href="https://fulcrum.mu/wiki/index.php?title=Shifter-Specific_House_Rules/Spirits&amp;diff=913&amp;oldid=prev"/>
		<updated>2022-01-04T16:46:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:46, 4 January 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot; &gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Looks Like in the Umbra&amp;#039;&amp;#039;&amp;#039;: These suburbs of the twin cities appear to have been mystically sanitized, as if every spirit that lived there was driven away or obliterated. Only Weaver spirits appear in this area unless forced to be there through other means (ie, summonings, attached to PC somehow). Those forced to be there are not happy to be there, at all.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Looks Like in the Umbra&amp;#039;&amp;#039;&amp;#039;: These suburbs of the twin cities appear to have been mystically sanitized, as if every spirit that lived there was driven away or obliterated. Only Weaver spirits appear in this area unless forced to be there through other means (ie, summonings, attached to PC somehow). Those forced to be there are not happy to be there, at all.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;&amp;#039;&amp;#039;Lowering the Difficulty&amp;#039;&amp;#039;&amp;#039;: Lowering the difficulty in the Third Ring is improbable.  Gifts, PATs, Spells, Fetishes, Merits and other assorted methods that lower the Gauntlet or the difficulty to enter it, do not work here as expected. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Dedication===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Dedication===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key fulcrum_wiki-fw_:diff::1.12:old-784:rev-913 --&gt;
&lt;/table&gt;</summary>
		<author><name>Fulcrumadmin</name></author>
	</entry>
	<entry>
		<id>https://fulcrum.mu/wiki/index.php?title=Shifter-Specific_House_Rules/Spirits&amp;diff=784&amp;oldid=prev</id>
		<title>Fulcrumadmin at 02:31, 30 December 2021</title>
		<link rel="alternate" type="text/html" href="https://fulcrum.mu/wiki/index.php?title=Shifter-Specific_House_Rules/Spirits&amp;diff=784&amp;oldid=prev"/>
		<updated>2021-12-30T02:31:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:31, 30 December 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot; &gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Looks Like in the Umbra&amp;#039;&amp;#039;&amp;#039;: These suburbs of the twin cities appear to have been mystically sanitized, as if every spirit that lived there was driven away or obliterated. Only Weaver spirits appear in this area unless forced to be there through other means (ie, summonings, attached to PC somehow). Those forced to be there are not happy to be there, at all.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Looks Like in the Umbra&amp;#039;&amp;#039;&amp;#039;: These suburbs of the twin cities appear to have been mystically sanitized, as if every spirit that lived there was driven away or obliterated. Only Weaver spirits appear in this area unless forced to be there through other means (ie, summonings, attached to PC somehow). Those forced to be there are not happy to be there, at all.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Dedication===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Items are only considered dedicated if they are jnoted. Putting something in your pocket does not allow you to treat the item as dedicated. You will not lose renown for dedicating weaver items. A common 3 items might be: 1 knife, 1 outfit and 1 phone.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Spirits inside the Cities===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In spite of the Third Ring, inside the cities, the Umbra is teeming with the usual life you would expect. The spirits are generally angrier, more frustrated or more scared due to what surrounds them. Outside spirits are rare, but happen on occasion. Be mindful of what you summon, it may be stuck and blame you for it.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key fulcrum_wiki-fw_:diff::1.12:old-783:rev-784 --&gt;
&lt;/table&gt;</summary>
		<author><name>Fulcrumadmin</name></author>
	</entry>
</feed>