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	<id>https://fulcrum.mu/wiki/index.php?action=history&amp;feed=atom&amp;title=Servants</id>
	<title>Servants - Revision history</title>
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	<updated>2026-06-21T09:30:42Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://fulcrum.mu/wiki/index.php?title=Servants&amp;diff=2627&amp;oldid=prev</id>
		<title>DesignAdmin: Created page with &quot;&#039;&#039;&#039;Part 1: Basics&#039;&#039;&#039;  Servants are used by most Kindred to help them navigate during the day, to provide day to day amenities that Princes of the Night shouldn’t stoop to, t...&quot;</title>
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		<updated>2023-02-15T00:34:35Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Part 1: Basics&amp;#039;&amp;#039;&amp;#039;  Servants are used by most Kindred to help them navigate during the day, to provide day to day amenities that Princes of the Night shouldn’t stoop to, t...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Part 1: Basics&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Servants are used by most Kindred to help them navigate during the day, to provide day to day&lt;br /&gt;
amenities that Princes of the Night shouldn’t stoop to, to investigate things in a safer way (for the&lt;br /&gt;
vampire).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;CONTACTS:&amp;#039;&amp;#039;&amp;#039; these are people the PC knows, who are inclined to do things for you, but hardly ever for&lt;br /&gt;
free. It is very, very rare would know your Vampiric nature.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ALLIES:&amp;#039;&amp;#039;&amp;#039; these are people who the PC knows, who would be willing to do favors for no recompense for&lt;br /&gt;
the PC. They may even risk themselves, but allies who are treated like tools or like servants will not&lt;br /&gt;
remain Allies. It is more common that some Allies, especially family members, would know about the&lt;br /&gt;
true nature of the PC, but it is not necessary.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;HERD:&amp;#039;&amp;#039;&amp;#039; people who the PC knows who allow the vampire to feed with them with a minimum of fuss. This&lt;br /&gt;
should be defined, but it could also be your regular servants and retainers, or it could be a group of&lt;br /&gt;
blood cultist at your local BDSM dungeon.&lt;br /&gt;
&lt;br /&gt;
At Fulcrum, your ‘close’ servants could be of three types: hired, bonded, and ghouled.&lt;br /&gt;
Hired: You pay these people to work for you. They could be members of narcotics distribution&lt;br /&gt;
organization, they could be bike gang members, they could be mercenaries, they could be professional&lt;br /&gt;
bodyguards, or they could be personal assistants. What defines them is that they work for you for either&lt;br /&gt;
the paycheck or because they are being blackmailed, or some other like reason that is mundane and not&lt;br /&gt;
related to Vitae. They may know of their employer’s vampire nature, or they may not, but the former is&lt;br /&gt;
very risky to the Kindred (they could be considered a Masquerade breach, they are not under any&lt;br /&gt;
compulsion not to speak to the priest who keeps asking questions), and the latter are liable to discover&lt;br /&gt;
one’s true nature in unfortunate or stressful situations, with unpredictable results.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Blood-Bonded:&amp;#039;&amp;#039;&amp;#039; These servants have been bonded (taken three sips (a pint) of Vitae over three nights&lt;br /&gt;
within one year. They do not get special powers, but they are wholly devoted to the Kindred. (see&lt;br /&gt;
effects of the blood bond in a later post)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ghouls:&amp;#039;&amp;#039;&amp;#039; Ghouls are humans who have been fed vitae and by the whim of the vampire, become what they&lt;br /&gt;
are now. They gain qualified immortality, a point of potence, and the ability to use the vitae of their&lt;br /&gt;
domitors to heal themselves. The drawback is once in, always in. A blood bonded person if left alone&lt;br /&gt;
will eventually ‘dry’ out and break the bond even if they don’t want to. A ghoul will always want more&lt;br /&gt;
Vitae.&lt;br /&gt;
&lt;br /&gt;
A ghoul cannot be blood bound, if he has not been fed – but always remains a ghoul. A blood bonded&lt;br /&gt;
person can go back to being normal. It is for the Domitor to determine at any time they feed their&lt;br /&gt;
servant, whether they will be a ghoul, or not. They can do so for bonded servants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Part II: Numbers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Because the system in the books is for a tabletop game which limits scope on the story being told, and&lt;br /&gt;
Fulcrum is a 24/7 game which has several stories and also facets of resource building, there are slight&lt;br /&gt;
changes to the way Kindred servants are handled.&lt;/div&gt;</summary>
		<author><name>DesignAdmin</name></author>
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