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	<id>https://fulcrum.mu/wiki/index.php?action=history&amp;feed=atom&amp;title=Mortal%2FPhilosophy</id>
	<title>Mortal/Philosophy - Revision history</title>
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	<link rel="alternate" type="text/html" href="https://fulcrum.mu/wiki/index.php?title=Mortal/Philosophy&amp;action=history"/>
	<updated>2026-04-17T12:11:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://fulcrum.mu/wiki/index.php?title=Mortal/Philosophy&amp;diff=709&amp;oldid=prev</id>
		<title>Fulcrumadmin: Protected &quot;Mortal/Philosophy&quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading]</title>
		<link rel="alternate" type="text/html" href="https://fulcrum.mu/wiki/index.php?title=Mortal/Philosophy&amp;diff=709&amp;oldid=prev"/>
		<updated>2021-12-17T15:22:32Z</updated>

		<summary type="html">&lt;p&gt;Protected &amp;quot;&lt;a href=&quot;/wiki/index.php?title=Mortal/Philosophy&quot; title=&quot;Mortal/Philosophy&quot;&gt;Mortal/Philosophy&lt;/a&gt;&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading]&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:22, 17 December 2021&lt;/td&gt;
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		<author><name>Fulcrumadmin</name></author>
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	<entry>
		<id>https://fulcrum.mu/wiki/index.php?title=Mortal/Philosophy&amp;diff=531&amp;oldid=prev</id>
		<title>Bifrost at 02:45, 20 October 2021</title>
		<link rel="alternate" type="text/html" href="https://fulcrum.mu/wiki/index.php?title=Mortal/Philosophy&amp;diff=531&amp;oldid=prev"/>
		<updated>2021-10-20T02:45:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:45, 20 October 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;center&amp;gt;&amp;#039;&amp;#039;&amp;#039;This is a game.&amp;#039;&amp;#039;&amp;#039;&amp;lt;/center&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;center&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;gt;&amp;lt;span style=&amp;quot;color:brown&amp;quot;&lt;/ins&gt;&amp;gt;&amp;#039;&amp;#039;&amp;#039;This is a game.&amp;#039;&amp;#039;&amp;#039;&amp;lt;/center&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All of us are here to have &amp;#039;&amp;#039;&amp;#039;fun&amp;#039;&amp;#039;&amp;#039;.  Does that mean your character will always be nice to other characters or other characters will be nice to yours?  Nope.  Does that mean your character will always be successful?   Nope.    This is World of Darkness and you, my friend, have made a mortal.  While you may be frustrated or annoyed if plans are thwarted by another character, remember that a person sits behind a computer monitor as do you.   This extends to characters run by staff.  These NPCs will not always be your friends and will not always be your enemies.  As your character, they have goals and moral standards upon which they make decisions and react in scene.    Whether the character is player run or staff run, remember: revenge is sweet IC, but remain pleasant OOC.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;&lt;/ins&gt;All of us are here to have &amp;#039;&amp;#039;&amp;#039;fun&amp;#039;&amp;#039;&amp;#039;.  Does that mean your character will always be nice to other characters or other characters will be nice to yours?  Nope.  Does that mean your character will always be successful?   Nope.    This is World of Darkness and you, my friend, have made a mortal.  While you may be frustrated or annoyed if plans are thwarted by another character, remember that a person sits behind a computer monitor as do you.   This extends to characters run by staff.  These NPCs will not always be your friends and will not always be your enemies.  As your character, they have goals and moral standards upon which they make decisions and react in scene.    Whether the character is player run or staff run, remember: revenge is sweet IC, but remain pleasant OOC.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;center&amp;gt; &amp;#039;&amp;#039;&amp;#039;After all, this is only a game.&amp;#039;&amp;#039;&amp;#039; &amp;lt;/center&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;center&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;gt;&amp;lt;span style=&amp;quot;color:brown&amp;quot;&lt;/ins&gt;&amp;gt; &amp;#039;&amp;#039;&amp;#039;After all, this is only a game.&amp;#039;&amp;#039;&amp;#039; &amp;lt;/center&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Bifrost</name></author>
	</entry>
	<entry>
		<id>https://fulcrum.mu/wiki/index.php?title=Mortal/Philosophy&amp;diff=516&amp;oldid=prev</id>
		<title>Bifrost at 18:56, 18 October 2021</title>
		<link rel="alternate" type="text/html" href="https://fulcrum.mu/wiki/index.php?title=Mortal/Philosophy&amp;diff=516&amp;oldid=prev"/>
		<updated>2021-10-18T18:56:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:56, 18 October 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;== &lt;/del&gt;&amp;#039;&amp;#039;&amp;#039;This is a game.&amp;#039;&amp;#039;&amp;#039; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;center&amp;gt;&lt;/ins&gt;&amp;#039;&amp;#039;&amp;#039;This is a game.&amp;#039;&amp;#039;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/center&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All of us are here to have &amp;#039;&amp;#039;&amp;#039;fun&amp;#039;&amp;#039;&amp;#039;.  Does that mean your character will always be nice to other characters or other characters will be nice to yours?  Nope.  Does that mean your character will always be successful?   Nope.    This is World of Darkness and you, my friend, have made a mortal.  While you may be frustrated or annoyed if plans are thwarted by another character, remember that a person sits behind a computer monitor as do you.   This extends to characters run by staff.  These NPCs will not always be your friends and will not always be your enemies.  As your character, they have goals and moral standards upon which they make decisions and react in scene.    Whether the character is player run or staff run, remember: revenge is sweet IC, but remain pleasant OOC.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All of us are here to have &amp;#039;&amp;#039;&amp;#039;fun&amp;#039;&amp;#039;&amp;#039;.  Does that mean your character will always be nice to other characters or other characters will be nice to yours?  Nope.  Does that mean your character will always be successful?   Nope.    This is World of Darkness and you, my friend, have made a mortal.  While you may be frustrated or annoyed if plans are thwarted by another character, remember that a person sits behind a computer monitor as do you.   This extends to characters run by staff.  These NPCs will not always be your friends and will not always be your enemies.  As your character, they have goals and moral standards upon which they make decisions and react in scene.    Whether the character is player run or staff run, remember: revenge is sweet IC, but remain pleasant OOC.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;== &lt;/del&gt;&amp;#039;&amp;#039;&amp;#039;After all, this is only a game.&amp;#039;&amp;#039;&amp;#039; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;center&amp;gt; &lt;/ins&gt;&amp;#039;&amp;#039;&amp;#039;After all, this is only a game.&amp;#039;&amp;#039;&amp;#039; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/center&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Bifrost</name></author>
	</entry>
	<entry>
		<id>https://fulcrum.mu/wiki/index.php?title=Mortal/Philosophy&amp;diff=515&amp;oldid=prev</id>
		<title>Bifrost at 18:54, 18 October 2021</title>
		<link rel="alternate" type="text/html" href="https://fulcrum.mu/wiki/index.php?title=Mortal/Philosophy&amp;diff=515&amp;oldid=prev"/>
		<updated>2021-10-18T18:54:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:54, 18 October 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;This is a game.&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== &lt;/ins&gt;&amp;#039;&amp;#039;&amp;#039;This is a game.&amp;#039;&amp;#039;&amp;#039; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All of us are here to have &amp;#039;&amp;#039;&amp;#039;fun&amp;#039;&amp;#039;&amp;#039;.  Does that mean your character will always be nice to other characters or other characters will be nice to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;your’s&lt;/del&gt;?  Nope.  Does that mean your character will always be successful?   Nope.    This is World of Darkness and you, my friend, have made a mortal.  While you may be frustrated or annoyed if plans are thwarted by another character, remember that a person sits behind a computer monitor as do you.   This extends to characters run by staff.  These NPCs will not always be your friends and will not always be your enemies.  As your character, they have goals and moral standards upon which they make decisions and react in scene.    Whether the character is player run or staff run, remember: revenge is sweet &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ICly&lt;/del&gt;, but remain pleasant &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;OOCly&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;\&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All of us are here to have &amp;#039;&amp;#039;&amp;#039;fun&amp;#039;&amp;#039;&amp;#039;.  Does that mean your character will always be nice to other characters or other characters will be nice to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;yours&lt;/ins&gt;?  Nope.  Does that mean your character will always be successful?   Nope.    This is World of Darkness and you, my friend, have made a mortal.  While you may be frustrated or annoyed if plans are thwarted by another character, remember that a person sits behind a computer monitor as do you.   This extends to characters run by staff.  These NPCs will not always be your friends and will not always be your enemies.  As your character, they have goals and moral standards upon which they make decisions and react in scene.    Whether the character is player run or staff run, remember: revenge is sweet &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;IC&lt;/ins&gt;, but remain pleasant &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;OOC&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;After all, this is only a game.&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== &lt;/ins&gt;&amp;#039;&amp;#039;&amp;#039;After all, this is only a game.&amp;#039;&amp;#039;&amp;#039; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key fulcrum_wiki-fw_:diff::1.12:old-509:rev-515 --&gt;
&lt;/table&gt;</summary>
		<author><name>Bifrost</name></author>
	</entry>
	<entry>
		<id>https://fulcrum.mu/wiki/index.php?title=Mortal/Philosophy&amp;diff=509&amp;oldid=prev</id>
		<title>Bifrost: Created page with &quot;&#039;&#039;&#039;This is a game.&#039;&#039;&#039;  All of us are here to have &#039;&#039;&#039;fun&#039;&#039;&#039;.  Does that mean your character will always be nice to other characters or other characters will be nice to your’...&quot;</title>
		<link rel="alternate" type="text/html" href="https://fulcrum.mu/wiki/index.php?title=Mortal/Philosophy&amp;diff=509&amp;oldid=prev"/>
		<updated>2021-10-18T18:31:35Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;This is a game.&amp;#039;&amp;#039;&amp;#039;  All of us are here to have &amp;#039;&amp;#039;&amp;#039;fun&amp;#039;&amp;#039;&amp;#039;.  Does that mean your character will always be nice to other characters or other characters will be nice to your’...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;This is a game.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
All of us are here to have &amp;#039;&amp;#039;&amp;#039;fun&amp;#039;&amp;#039;&amp;#039;.  Does that mean your character will always be nice to other characters or other characters will be nice to your’s?  Nope.  Does that mean your character will always be successful?   Nope.    This is World of Darkness and you, my friend, have made a mortal.  While you may be frustrated or annoyed if plans are thwarted by another character, remember that a person sits behind a computer monitor as do you.   This extends to characters run by staff.  These NPCs will not always be your friends and will not always be your enemies.  As your character, they have goals and moral standards upon which they make decisions and react in scene.    Whether the character is player run or staff run, remember: revenge is sweet ICly, but remain pleasant OOCly.\&lt;br /&gt;
   &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;After all, this is only a game.&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>Bifrost</name></author>
	</entry>
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