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	<id>https://fulcrum.mu/wiki/index.php?action=history&amp;feed=atom&amp;title=Armor_Rules</id>
	<title>Armor Rules - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://fulcrum.mu/wiki/index.php?action=history&amp;feed=atom&amp;title=Armor_Rules"/>
	<link rel="alternate" type="text/html" href="https://fulcrum.mu/wiki/index.php?title=Armor_Rules&amp;action=history"/>
	<updated>2026-06-21T18:55:45Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.35.1</generator>
	<entry>
		<id>https://fulcrum.mu/wiki/index.php?title=Armor_Rules&amp;diff=3172&amp;oldid=prev</id>
		<title>DesignAdmin at 20:56, 6 August 2023</title>
		<link rel="alternate" type="text/html" href="https://fulcrum.mu/wiki/index.php?title=Armor_Rules&amp;diff=3172&amp;oldid=prev"/>
		<updated>2023-08-06T20:56:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:56, 6 August 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot; &gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Melee Soak:&amp;#039;&amp;#039; 0&amp;lt;BR&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Melee Soak:&amp;#039;&amp;#039; 0&amp;lt;BR&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Bullet Soak:&amp;#039;&amp;#039; 1&amp;lt;BR&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Bullet Soak:&amp;#039;&amp;#039; 1&amp;lt;BR&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Dexterity Penalty:&amp;#039;&amp;#039; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;0&lt;/del&gt;&amp;lt;BR&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Dexterity Penalty:&amp;#039;&amp;#039; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1&lt;/ins&gt;&amp;lt;BR&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Conceal:&amp;#039;&amp;#039; Windbreaker or Light Jacket  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Conceal:&amp;#039;&amp;#039; Windbreaker or Light Jacket  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key fulcrum_wiki-fw_:diff::1.12:old-3159:rev-3172 --&gt;
&lt;/table&gt;</summary>
		<author><name>DesignAdmin</name></author>
	</entry>
	<entry>
		<id>https://fulcrum.mu/wiki/index.php?title=Armor_Rules&amp;diff=3159&amp;oldid=prev</id>
		<title>DesignAdmin: Created page with &quot;=Armor Rules=  For the sake of Sanity!   ===Reinforced Clothing===  This covers things like heavy biker-leathers, or the heavy jumpsuits worn by construction crews and hunters...&quot;</title>
		<link rel="alternate" type="text/html" href="https://fulcrum.mu/wiki/index.php?title=Armor_Rules&amp;diff=3159&amp;oldid=prev"/>
		<updated>2023-08-06T17:13:26Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=Armor Rules=  For the sake of Sanity!   ===Reinforced Clothing===  This covers things like heavy biker-leathers, or the heavy jumpsuits worn by construction crews and hunters...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Armor Rules=&lt;br /&gt;
&lt;br /&gt;
For the sake of Sanity!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reinforced Clothing===&lt;br /&gt;
&lt;br /&gt;
This covers things like heavy biker-leathers, or the heavy jumpsuits worn by construction crews and hunters. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Bashing Soak:&amp;#039;&amp;#039; 2&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Melee Soak:&amp;#039;&amp;#039; 1&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Bullet Soak:&amp;#039;&amp;#039; 0&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Dexterity Penalty:&amp;#039;&amp;#039; 0&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Conceal:&amp;#039;&amp;#039; Automatic. These are clothes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Armor T-Shirt===&lt;br /&gt;
&lt;br /&gt;
This is a thin Kevlar garment worn under street clothes. Easily concealed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Bashing Soak:&amp;#039;&amp;#039; 2&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Melee Soak:&amp;#039;&amp;#039; 0&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Bullet Soak:&amp;#039;&amp;#039; 1&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Dexterity Penalty:&amp;#039;&amp;#039; 0&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Conceal:&amp;#039;&amp;#039; Windbreaker or Light Jacket &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Light Ballistic Vest===&lt;br /&gt;
&lt;br /&gt;
Armor meant for dangerous situations where you can&amp;#039;t be seen wearing armor. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Bashing Soak:&amp;#039;&amp;#039; 2&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Melee Soak:&amp;#039;&amp;#039; 1&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Bullet Soak:&amp;#039;&amp;#039; 2&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Dexterity Penalty:&amp;#039;&amp;#039; 1&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Conceal:&amp;#039;&amp;#039; Windbreaker or Light Jacket &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Medium Ballistic Vest===&lt;br /&gt;
&lt;br /&gt;
Most common police armor. This is the vest you see FBI agents put on in the X-Files, and the cops on Law and Order - SVU put on so often. Trauma plates can be added. That number is in parentheses. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Bashing Soak:&amp;#039;&amp;#039; 2 (3)&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Melee Soak:&amp;#039;&amp;#039; 1 (3)&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Bullet Soak:&amp;#039;&amp;#039; 3 (4)&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Dexterity Penalty:&amp;#039;&amp;#039; 1 (2)&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Conceal:&amp;#039;&amp;#039; Heavy Jacket or Suit &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Flak Jacket===&lt;br /&gt;
&lt;br /&gt;
Like the Medium Ballistic Vest, but extends to cover the arms, and some of the legs. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Bashing Soak:&amp;#039;&amp;#039; 3&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Melee Soak:&amp;#039;&amp;#039; 2&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Bullet Soak:&amp;#039;&amp;#039; 4&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Explosion Soak:&amp;#039;&amp;#039; 1&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Dexterity Penalty:&amp;#039;&amp;#039; 2&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Conceal:&amp;#039;&amp;#039; Trenchcoat. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SWAT Jacket===&lt;br /&gt;
&lt;br /&gt;
This is designed for SWAT and hostage rescue teams. Minimum resources 5 to acquire legally as a civilian, and will unilaterally draw police attention, even if legally owned. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Bashing Soak:&amp;#039;&amp;#039; 3&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Melee Soak:&amp;#039;&amp;#039; 3&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Bullet Soak:&amp;#039;&amp;#039; 4&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Explosion Soak:&amp;#039;&amp;#039; 1&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Dexterity Penalty:&amp;#039;&amp;#039; 2 (1 when shooting only)&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Conceal:&amp;#039;&amp;#039; Trenchcoat &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Riot Gear===&lt;br /&gt;
&lt;br /&gt;
This is the most advanced ballistic armor you&amp;#039;re likely to see, designed to protect most of your body. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Bashing Soak:&amp;#039;&amp;#039; 4&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Melee Soak:&amp;#039;&amp;#039; 4&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Bullet Soak:&amp;#039;&amp;#039; 5&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Explosion Soak:&amp;#039;&amp;#039; 1&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Dexterity Penalty:&amp;#039;&amp;#039; 3&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Conceal:&amp;#039;&amp;#039; Non Concealable &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bomb Disposal Suit===&lt;br /&gt;
&lt;br /&gt;
Welcome to the Bomb-Squad! Now run with Nitro! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Bashing Soak:&amp;#039;&amp;#039; 4&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Melee Soak:&amp;#039;&amp;#039; 2&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Bullet Soak:&amp;#039;&amp;#039; 2&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Explosion Soak:&amp;#039;&amp;#039; 6&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Dexterity Penalty:&amp;#039;&amp;#039; 3 (0 on delicate hand-work like disarming bombs)&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Conceal:&amp;#039;&amp;#039; Nonconcealable. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Nomex Suit===&lt;br /&gt;
&lt;br /&gt;
This is a bodysuit worn by racecar drivers. It provides only one form of protection. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Fire Soak:&amp;#039;&amp;#039; 3&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Conceal:&amp;#039;&amp;#039; Full clothing. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tailored Armor===&lt;br /&gt;
&lt;br /&gt;
Designer clothes with Kevlar weave. Minimum Resourcees 4. Perception + streetwise diff 10 to ID.&amp;lt;BR&amp;gt; Perception + Style diff 8 can also ID. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Bashing Soak:&amp;#039;&amp;#039; 0&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Melee Soak:&amp;#039;&amp;#039; 0&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Bullet Soak:&amp;#039;&amp;#039; 2&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Dexterity Penalty:&amp;#039;&amp;#039; 0&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Conceal:&amp;#039;&amp;#039; Automatic. This is clothing. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Medieval Armor=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Composite Armor/Studded Leather===&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;Bashing Soak:&amp;#039;&amp;#039; 2&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Melee Soak:&amp;#039;&amp;#039; 3&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Bullet Soak:&amp;#039;&amp;#039; 0&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Dexterity Penalty: 1&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Conceal:&amp;#039;&amp;#039; Trenchcoat. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heavy Armor===&lt;br /&gt;
&lt;br /&gt;
Ring, Scale or Chainmail. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Bashing Soak:&amp;#039;&amp;#039; 4&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Melee Soak:&amp;#039;&amp;#039; 4&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Bullet Soak:&amp;#039;&amp;#039; 0&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Dexterity Penalty:&amp;#039;&amp;#039; 1&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Conceal:&amp;#039;&amp;#039; Nonconcealable.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Plate Armor===&lt;br /&gt;
&lt;br /&gt;
Stereotypical Full Knight&amp;#039;s Armor. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Bashing Soak:&amp;#039;&amp;#039; 5&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Melee Soak:&amp;#039;&amp;#039; 6&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Bullet Soak:&amp;#039;&amp;#039; 1&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Dexterity Penalty:&amp;#039;&amp;#039; 2&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Conceal:&amp;#039;&amp;#039; Nonconcealable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Helmets=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Military Helmet===&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;Bashing Soak:&amp;#039;&amp;#039; 1&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Melee Soak:&amp;#039;&amp;#039; 1&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Bullet Soak:&amp;#039;&amp;#039; 1&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Perception Penalty:&amp;#039;&amp;#039; 0&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===SWAT Helmet===&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;Bashing Soak:&amp;#039;&amp;#039; 2&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Melee Soak:&amp;#039;&amp;#039; 2&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Bullet Soak:&amp;#039;&amp;#039; 2&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Perception Penalty:&amp;#039;&amp;#039; 1 (2 with integrated Gas Mask) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Light Helm===&lt;br /&gt;
&lt;br /&gt;
This is Archaic Armor &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Bashing Soak:&amp;#039;&amp;#039; 1&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Melee Soak:&amp;#039;&amp;#039; 2&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Bullet Soak:&amp;#039;&amp;#039; 0&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Perception Penalty:&amp;#039;&amp;#039; 1 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Full Helm===&lt;br /&gt;
&lt;br /&gt;
This is a total coverage archaic helm. Uncomfortable, but protective. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Bashing Soak:&amp;#039;&amp;#039; 2&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Melee Soak:&amp;#039;&amp;#039; 3&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Bullet Soak:&amp;#039;&amp;#039; 0&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Perception Penalty:&amp;#039;&amp;#039; 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sphere Specific=&lt;br /&gt;
&lt;br /&gt;
==Mage==&lt;br /&gt;
&lt;br /&gt;
===Leadstopper Armor===&lt;br /&gt;
&lt;br /&gt;
Designer clothes with a special weave manufactured only by the Syndicate. Level 1 Wonder. Only serious inspection will be able to discern its unique nature. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Bashing Soak:&amp;#039;&amp;#039; 0&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Melee Soak:&amp;#039;&amp;#039; 1&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Bullet Soak:&amp;#039;&amp;#039; 4&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Dexterity Penalty:&amp;#039;&amp;#039; 0&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Conceal:&amp;#039;&amp;#039; Automatic. This is clothing. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NOTE:&amp;#039;&amp;#039;&amp;#039; Each agent with Leadstopper clothing has a jnoted desc of what it looks like. Thus, at the beginning of any timestop, check the agent&amp;#039;s desc. If he isn&amp;#039;t wearing it, he hasn&amp;#039;t got it.&lt;br /&gt;
&lt;br /&gt;
[[CombatRules|Back to Combat Rules]]&lt;/div&gt;</summary>
		<author><name>DesignAdmin</name></author>
	</entry>
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